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  • Enthusiasm counts for a lot when you’re given your first taste of a new game – especially when it’s the sequel of a movie tie-in game that you don’t have the greatest of expectations for. But developers Luxoflux couldn’t be more pumped up about Transformers: Revenge of the Fallen and their excitement is infectious.

  • AW CRAP! We’re all going to DIE! Or at least, some of us might, because people die. Here at GamesRadar, we’re more worried about eye-strain than we are the ePIGdemic, but it’s hard not to think about it a bit, especially with that glowing box in our living rooms telling us we all have loaded guns with hairpin triggers stuffed up our nostrils.

  • Strange, unusual, and utterly bloody ridiculous. 

  • Games are complicated these days. Plotlines are deep and branching. Worlds are open to explore, and to change. Major characters are expendable. Side quests are optional, dialogue trees are intricate and endings are multiple. We are the authors of our own digital experiences. Which sounds pretty great, until you reach one of those choices that you just know will affect the rest of the game.

  • What’s one thing all good poker players have in common? They don’t play a lot of hands. If you wanna win the big bucks, you’ve got to minimize risks and play only with the odds in your favor. Okay… now forget about that entirely. Texas Cheat ‘Em laughs at your “odds” and is going above and beyond to make sure even the tightest player holds on to that 7-2 offsuit.

  • We don’t know about you, but we’ve been thinking a lot about pigs this week. It’s probably because we’ve read the word “swine” in almost every news headline. Apparently there’s this flu traipsing about that made this week’s terror alert in America.

  • As a marketing tool, the trailer has become as indispensible to videogames as it is to film. The problem is that by design, the spectacle of a trailer glosses over a game’s shortcomings. Luckily, we’re here to help you cut through the treacle and decode the true meaning behind all that slick publicity.

  • People like to see good triumph over evil. It's the reason Superman always wins despite getting stabbed in the face with shards of Kryptonite. Why John McClane beats a skyscraper full of heavily-armed terrorists with nothing but a string vest. And why those pesky S.T.A.R.S. agents always get the better of the T-virus. Sometimes, though, there are games brave enough to spit in the face of convention and let their no gooders go

  • Store shelves are littered with sequels to crappy games and franchises that have no right to exist. Hello, Dynasty Warriors! What Faustian covenant keeps you alive?? Meanwhile, videogame history is teeming with amazing, innovative titles that were mercilessly trampled underfoot when the balance sheet didn’t add up. This is our ode to games with unrealized franchise potential.

  • MTV may now be home only to would-be celebrities and attention-starved whores, but there was once a time when it played nothing but music videos, back when the M stood for “music” instead of “malaise.” In fact, music videos hit their stride in the mid-to-late 1980s, right as NESes were being installed into every living room in the world. With a shared history that’s intertwined the art forms from the beginning, it's no surprise that we'd occasionally see videogame influences creeping into videos

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