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Blizzard has announced plans for BlizzCon 2010, which will be held at the Anaheim Convention Center in southern California from Friday, October 22 through Saturday, October 23. So what exactly will show goers get to see at this year's BlizzCon? Find out what Blizzard has to say and what we think it really means...
Rumour has it that Blizzard’s massive new expansion for World of Warcraft entered alpha around the same time as the final raid instance was patched into Northrend. That means we’re already counting down towards launch – and that Cataclysm should be ready this year. Here’s why we can’t wait. And why lapsed subscribers should probably return to Azeroth.
Fact: Children are stupid. Their opinions cannot be trusted. So why should we trust ourselves as kids? Why would we believe that any of the stuff we liked when we were younger is still worth liking? Especially something as dependent on current technology and taste as videogames?
We shouldn't. And in this article, we won't. Here are seven games, picked by seven GR editors, that pathetically fail the test of time and adulthood.
Share yours in the comments now!
The original Witcher was an incredible, unique RPG experience, and if you love a good-old fantasy yarn, but yearned for something different, but didn't play The Witcher, you really missed out. In its world, everything is a bit more realistic, a whole lot dirtier and seedier, and certainly smuttier than your typical Tolkien-clone.
If there’s one thing us gamers like more than freezing our knackers off during midnight launches, it’s complaining. Everything sucks anyway, so we might as well hate on that clipping on level nine or how Nintendo ‘don’t get us’ anymore. So in honour of how rubbish games and everything about them clearly are, we present the top trends we all really, really, really love to bitch about.
Warning: The following
"Jason! Jaaaason! JASON!" The scene quickly became an internet meme and a rallying cry for Heavy Rain's detractors. Now, in a brilliant and bizarre turn of events, that ridicule has been transformed into its own game: the Flash-based Press X to Jason. This isn't the first time, however, that we've watched – and played – as a major, multi-million selling title was lampooned by a quick, browser-based creation. Here are five others.
Yesterday, Cracked posted an article detailing five "creepy" techniques used by game designers to make games addictive. The article focuses largely on MMOs, which, as everyone knows, can be pretty damn addictive. Read it if you haven't, because it's fantastically interesting.
The author, David Wong, suggests that MMO developers are perfecting methods to keep players playing (and paying subscription fees) despite offering little fun or competition, primarily by using the principles of behavioral psychology.
Changing a winning formula isn’t always the wisest course of action. It can also sometimes be the best one and evidently something Jeff Lydell, a producer at Relic Entertainment, believes applies to the Warhammer 40,000 real-time strategy game Dawn of War II.
This was Relic’s attempt to move the game about men with huge shoulder pads and bigger guns into the modern age.
Win Halo Legends, feel the BioShocks and Mass Effects, and BONERS!
Warcraft is now 15 years old, and few have been more instrumental in its development than Chris Metzen. Starting on the original game as an animator, he moved over to writing and design with Warcraft II and has been responsible for expanding the story and lore since Blizzard decided to turn its real-time strategy game into a massively multiplayer epic. He’s now Blizzard’s vice president of creative development.
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