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There are enemies that are circular, and there are enemies that aren’t circular. These are the ones that are circular.
Euclidian geometry defines circles as the points on a plane which are the same distance from another point called the center, got it? That’s awesome. There is no geometric definition for enemies, but if there was it would define them as the guys that kill you.
Earlier this year we deduced that Advanced Dungeons & Dragons: Eye of the Beholder II – The Legend of Darkmoon is the longest game name out there. Reader comments quickly proved there were a few names out there just as long or even longer, but will you be able to find a name that’s shorter than those on this list?
Collected here are the simplest, monosyllabic game names we could dig up
Death happens a lot in videogames, but for some reason it never seems to stick. From heroes who get infinite do-overs to supporting characters who “die” only to resurface at the nick of time down the road, videogames might be the only medium in which the audience feels surprised, and perhaps even cheated, if a dead character isn’t magically brought back to life.
Numbers. Man, there must be millions of ‘em. Seems like every other game on the shelf has a number in it. Boy, I bet you could count to a hundred using just videogame titles and related items. Let’s see if I’m right.
Yeah, yeah, videogame movies suck. We're bored of saying it. But regardless of the suckage and widespread critical kicking they receive, they just keep on coming. Why so? We doubt that they're made for the love of it, so it must be because they can actually make a few bucks at the box-office. Can it really be true and, if so, how much money do video game movies actually make?
We picked 10 videogame movies and found out how
“Whoa!” We’re pretty sure that’s exactly the response EA and Black Box were angling for when they recently showed off Need for Speed: SHIFT, ‘cause that’s sure as hell the one they got. Why else would they be going around demoing the game earlier than ever in the franchise’s history if they weren’t 100% certain of the wow factor therein?
Breaking news! Toad isn’t actually a toad... street fighting doesn’t involve fireballs… guns rarely come with chainsaws attached… and a theoretical physicist has never spent his scientific career smashing zombie head crabs with a blood-soaked crowbar.
As we demonstrated last week, however, the real world would be a hell of a lot more interesting if any of the above was true.
There are several ways to gauge how far videogames have come since their bleep-blorp beginnings. You can look at graphics, gameplay complexity, or as we’re about to illustrate, how your character actually dies in the game. As technology improved, so did the deaths suffered by the myriad protagonists, eventually progressing to the point where, today, you live through that death in the first person, forced to watch your hero’s grisly final moments
Back in the day we got our thrills by physically pretending to do things we couldn’t actually do. We drove go-karts to simulate NASCAR racing and bashed our LEGOs into each other while saying “PEW PEW PEW!” because we didn’t have any TIE fighters on hand. Then videogames came along and were all like, “You wanna blow up some TIE fighters?”
Number one. By it's very definition it should characterize top drawer excellence. But when it comes to the game charts we know that's not always the case. Here we present the very worst games - the absolute crud of the crop - that have made it to the heady heights of number one in the US and UK since 2005.
Hit number one: 10 February 2007Platform: DSGame Rankings average: 67%
Port of a decent 10 year-old N64 Mario