We decide the winners of 27 years of system rage, so you don't have to.
We recently took issue with the claim that “gaming has not yet had its Citizen Kane”. As you can see, we managed to find 25 games that qualified for that title – and you had plenty more suggestions besides.
We’d have had no trouble whipping up a counter-list of dismal flops.
So what would happen if amoral Balkan sociopath Niko Bellic was in everyone's favourite cute and cuddly cartoon racer? Would Mario and chums accept him into the line-up with grace and humility? Would Niko keep the lid on all his murderous rage when Yoshi was firing red shells up his tailpipe? Of course, not. This is what would happen if the worlds of Liberty City and the Mushroom Kingdom clashed...
And that got us thinking. What
Keyboard Cat makes his videogame debut this week in Scribblenauts on DS. To celebrate, we’ve pitted the feisty feline against clips from some of our favorite games. Play them off, Keyboard Cat!
They (whoever “they” are) say you should never meet your heroes. The logic behind that tidy parcel of wisdom is that if you get too close you'll see how human and pathetically ordinary your heroes actually are. But things are quite different in Japan. Meet the oddest Japanese videogame heroes and you won't be underwhelmed or disappointed: instead, you'll be hypnotised by some podger's perpetual hip gyration dance and ripped to
This year marks the 29th GamesMaster Golden Joystick Awards which will be held in London, England on 21 October 2011. For the maths-challenged that means the first GJAs was held way back in 1982.
At a recent Codemasters press junket for the brilliant Dirt 2 (see the review) we were lucky enough to ride shotgun with X-Games, rally ace, Ken Block. A mega-skilled driver capable of doing this.
Of course, it wasn't going to be a traditional trundle around the UK's Silverstone F1 circuit. Instead we were thrown sideways round a course made up of fairground paraphenalia with a dirty big
In the mid-‘90s console scene, everyone knew that importing games from Japan was where the real action was at; because of the prohibitive cost of publishing games in the US, tons of great games stayed in Japan, apparently because they were just too awesome to find audiences outside of its borders.