Nov 20, 2007
Sadly, in most real-time strategy games, the differences between the various factions are largely skin deep. Oh, one might be better at mining resources and the other might have a defensive boost; but by and large, each side fights quite similarly.
Not so in Universe at War: Earth Assault. Here, you've got three sides that are completely different from one another. One is all about building giant spider tanks instead of a traditional base, another can create hordes of small-scale
Oct 26, 2007
When you chat to everyone at Epic involved with Unreal Tournament III, one thing is apparent - their passion and belief in the game they're making. It's clear that the development team is working like a bunch of miners to get the game done as soon as possible - and while this looks like being November, Epic's ebullient vice president Mark Rein reiterated once again that it'll only be released "when it's done."
Unreal Tournament III is set on the planet Taryd, a distant planet
Oct 5, 2007
This is multiplayer as it's meant to be played: your enemies are mute, you're all on the same side fighting for a common goal, and conventional games are taken into new and exciting territory. The world is always better served when we work together, and never more so than when we're fragging bad
Spider-Man 2 brought the Grand Theft Auto-style cityscape and open-ended missions to Spidey's gaming career, but it was 2005's Ultimate Spider-Man that finally married the open-ended city with a comic book-style presentation.
The game emits a constant sense of fun, from the bright colors to the thick black lines etched over everything on the horizon. Most of Manhattan Island has been recreated, including the Empire State Building and neighboring Queens. Spidey's sticky powers let you explore
Comic books are one of the hottest licenses out there right now. All you have to do is slap Spider-Man on a bag of socks and boom! It's out the door. The same goes with games based on comics - no matter their quality, they tend to sell like crazy. With so many lackluster heroes running around, it's hard to pinpoint which games are worth playing and which need to hang up the spandex. Well, that's precisely why we've hand-picked the best, most authentic comic book games of all time.
Epic's Unreal Tournament games have always been well populated with playable characters attached to teams/factions within the universe, and the likes of Malcolm have become icons for the series. The latest, Unreal Tournament III, is no different with six teams and potentially 24 characters lining up to be "possessed" by players when it launches in November.
But what inspires the game's character designs? What does Unreal Engine 3.0 mean to Epic's character artists and will we truly be able to
“One thing weve always found is that science-fiction kicks ass,” claims Unreal Tournament IIIs characteristically exuberant producer Jeff Morris. “Its so liberating to be able to go in and say stuff like, ‘Wouldnt it be cool if the giant robot fought the giant lizard thing? We dont have to worry that the thing never actually existed - were not trying to do the Wehrmacht in 1944.” No, theyre most certainly not. Despite the occasional nod to reality, the vibrant,
In the wake of the recent revelation from Epic's Mark Rein that the developer is planning to bring Unreal Tournament modifications to Unreal Tournament 3 on PS3 and Xbox 360 and our feature looking at the impact of this, Red Orchestra developer Tripwire dropped us a line offering to comment on mods heading to console.
Tripwire is a developer that knows a thing or two about game modifications. It created Red Orchestra originally as a mod - or total conversion - based on Epic's Unreal Engine
Liandri Corp has a problem. A problem with three legs, two drivers and a horrible death beam that scorches the earth, leaving carcasses of vehicles in its wake. Currently, that problem is smack in the center of a CTF map that Epic included in Unreal Tournament III.
It's called the Dark Matter Walker, and it's just about the most fun we've had in a vehicle, since... well. Two minutes ago when we were on a hoverboard, hitching a lift to the front line by hooking on to the back of a speeder bike
Ultima Online, which premiered years before anyone had ever heard of a cable modem, has long since passed the age when even successful games are put to pasture. Which is not to say it hasn't been a trendsetter: UO invented PvP, PvE, guild wars, leetspeak, bank slots, ganking, corpse camping, crafting, griefing, monthlies, and the euphemism "time warps" for major server crashes. UO has also been the only US-centric MMO to sport an isometric birds-eye third-person perspective, which is in many