Nov 8, 2007
FEAR has always been a game of two halves, both heavily involving people being cut into halves. On one side, perhaps excepting Crysis, it's the most cinematically kinetic shooter on the PC; on the other, a story-led atmosphere-fest. It's equal parts Hong Kong gun opera and Japanese horror. This (standalone) expansion pack rarely deviates from the - ahem - mandate, and this is both its strength and its weakness.
When it does deviate, it mostly just lifts tricks from its peers. For ...
Sept 6, 2007
It's unknown. It's sinister. Anything could happen at any moment. Yes, the development situation behind FEAR is as twisted as the game itself: the developers of the original, Monolith, are making their own sequel (which looks very similar, by the way), but Sierra own the rights to the name, so they tasked Timegate with making Extraction Point, the first expansion, and now this. We're scared, and confused.
Instead of doing the usual expansion trick of carrying on the story, ...
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