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F.E.A.R. Extraction Point
As the barrels begin to slow, no longer spewing vapor-hot metal into the room, you begin to assess the damage. Like that lobby scene in the Matrix, the joy is in the pause after the carnage.
The concrete pillars are cracked, showing the metal underneath. A crumpled soda can is spinning on the spot, the only noise in this echo chamber. And then there are the corpses: ten, maybe 15 dead replicants, slumped or sprayed against the walls.
With F.E.A.R.: Extraction Point, Vivendi promises more. ...
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