F.E.A.R. Extraction Point


It's been almost a week since Canadian developer Silicon Knights reported significant layoffs at its Ontario-based studio, and now it appears WB Games will soon be following suit in Seattle. Over the weekend, the publisher confirmed it is cutting staff across its three owned studios, which include Surreal Software (The Suffering), Monolith Productions (F.E.A.R, Gotham City Imposters), and Snowblind Studios (Lord of the Rings: War in the North)...


By News from N4G, posted 2 years ago
This mod from arramus is a multi-purpose Multiplayer mod that enables you to play with up to 32 players on one server, offers the new exclusive game modes Coop, Demolition, and Coop Elimination.

By News from N4G, posted 3 years ago
This is a Quake 1 multiplayer mod for F.E.A.R by VMan. Features 5 new maps as well, all based on original Quake maps.


By News from N4G, posted 3 years, 1 month ago
From the dystopian corridors of BioShock's subterranean paradise to the Strogg-infested space stations found throughout the Quake franchise, First Person Shooters have found countless ways to establish themselves as rich, enjoyable experiences, capturing the hearts and trigger fingers of gamers worldwide. Even if it's just blasting away wave after wave of demons in Blood, or perhaps saving mankind from itself as you traverse Half-Life 2's City 17, the FPS genre has proven itself time and time again.

By News from N4G, posted 3 years, 1 month ago
It seems not all is tranquil in the F.E.A.R. universe, as Dave Matthews, primary art lead for F.E.A.R. 2: Project Origin, offered some harsh words on the expansion packs that followed the first game.

By News from N4G, posted 3 years, 1 month ago
Monolith's Dave Matthews, primary art lead on F.E.A.R. 2: Project Origin, has told CVG that F.E.A.R. expansions and console ports have likely cost the series some fans. TimeGate Studios' F.E.A.R. expansions Extraction Point and Perseus Mandate received lukewarm critical receptions, while Day 1 Studios' PS3 and 360 ports of F.E.A.R. didn't quite match up to Monolith's original PC version.

By News from N4G, posted 4 years, 4 months ago
It has been over seven months since Firing Squad last took a look at Windows Vista performance versus Windows XP. In that series of articles, Firing Squad found that both AMD and NVIDIA's Vista performance was lacking in comparison to Windows XP, although NVIDIA's showing in Vista was much worse: Vista performance was in some cases substantially slower than Windows XP, features were missing, and SLI was unsupported entirely. Meanwhile, AMD's biggest problem was the OpenGL portion of their Vista driver, OpenGL-based games like Quake 4 scaled poorly in performance in comparison to WinXP and Firing Squad encountered numerous visual artifacts. CrossFire support was also limited. As you can imagine, in the span of the past seven months quite a bit has changed on the Vista driver front and Firing Squad received quite a few emails asking to revisit the topic.

By Andy Robinson posted 4 years, 8 months ago
Probably one of the better shooters of the last few years, Monolith's F.E.A.R. is now in the middle of a company bust-up. Vivendi own the rights to the F.E.A.R. name, while developer Monolith is plowing on with a sequel anyway under a new alias. The name of the Monolith sequel is still up in the air and the company, along with new publisher Warner Bros. has opened nameyourfear.com to help gather fans' title suggestions for its scary shooter follow-up. To help your creative cogs turn, Monolith

By News from N4G, posted 4 years, 10 months ago
F.E.A.R. (Sierra Entertainment) ¿ Sony PlayStation®3 users will be able to own the popular paranormal frenetic 1st person shooter F.E.A.R. when it hits shelves 26th April. Gamers will experience the spine-chilling story as an elite soldier trained to deal with unusual situations others can't even imagine. Called in to confront a murderous force, the player must contain a crisis spiraling out of control. Gamers will discover the true meaning of F.E.A.R. in this unique fusion of stylized FPS combat and supernatural suspense.

It's been nearly a year since talk of a sequel to Monolith's FPS F.E.A.R., but today it's been reaffirmed that a follow-up to the horror-shooter is planned. In a press release from Warner Bros. Interactive Entertainment announcing that Monolith CEO Samantha Ryan has also now assumed the role of Senior Vice President, Development & Production at WBIE, it's mentioned that the company's "current production slate" includes "the sequel to F.E.A.R." Developer Monolith is owned by Warner
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