It's
been almost a week since Canadian developer Silicon Knights reported significant layoffs at its Ontario-based studio, and now it appears
WB Games will soon be following suit in Seattle. Over the weekend,
the publisher confirmed it is cutting staff across its
three owned studios, which include Surreal Software (The Suffering),
Monolith Productions (F.E.A.R, Gotham City Imposters), and Snowblind
Studios (Lord of the Rings: War in the North)...
This mod from arramus is a multi-purpose Multiplayer mod that enables you to play with up to 32 players on one server, offers the new exclusive game modes Coop, Demolition, and Coop Elimination.
This is a Quake 1 multiplayer mod for F.E.A.R by VMan. Features 5 new maps as well, all based on original Quake maps.
From the dystopian corridors of BioShock's subterranean paradise to the Strogg-infested space stations found throughout the Quake franchise, First Person Shooters have found countless ways to establish themselves as rich, enjoyable experiences, capturing the hearts and trigger fingers of gamers worldwide. Even if it's just blasting away wave after wave of demons in Blood, or perhaps saving mankind from itself as you traverse Half-Life 2's City 17, the FPS genre has proven itself time and time again.
It seems not all is tranquil in the F.E.A.R. universe, as Dave Matthews, primary art lead for F.E.A.R. 2: Project Origin, offered some harsh words on the expansion packs that followed the first game.
Monolith's Dave Matthews, primary art lead on F.E.A.R. 2: Project Origin, has told CVG that F.E.A.R. expansions and console ports have likely cost the series some fans. TimeGate Studios' F.E.A.R. expansions Extraction Point and Perseus Mandate received lukewarm critical receptions, while Day 1 Studios' PS3 and 360 ports of F.E.A.R. didn't quite match up to Monolith's original PC version.
It has been over seven months since Firing Squad last took a look at Windows Vista performance versus Windows XP. In that series of articles, Firing Squad found that both AMD and NVIDIA's Vista performance was lacking in comparison to Windows XP, although NVIDIA's showing in Vista was much worse: Vista performance was in some cases substantially slower than Windows XP, features were missing, and SLI was unsupported entirely. Meanwhile, AMD's biggest problem was the OpenGL portion of their Vista driver, OpenGL-based games like Quake 4 scaled poorly in performance in comparison to WinXP and Firing Squad encountered numerous visual artifacts. CrossFire support was also limited. As you can imagine, in the span of the past seven months quite a bit has changed on the Vista driver front and Firing Squad received quite a few emails asking to revisit the topic.
F.E.A.R. (Sierra Entertainment) ¿ Sony PlayStation®3 users will be able to own the popular paranormal frenetic 1st person shooter F.E.A.R. when it hits shelves 26th April. Gamers will experience the spine-chilling story as an elite soldier trained to deal with unusual situations others can't even imagine. Called in to confront a murderous force, the player must contain a crisis spiraling out of control. Gamers will discover the true meaning of F.E.A.R. in this unique fusion of stylized FPS combat and supernatural suspense.