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FEAR 2: Project Origin


Let's get chased around in a school by a terrifying, naked old woman for fun

Does such gratification undermine the psychological horror slant the rest of the game promotes? Of course not – you’d been nailing people to doors only two minutes ago – this is still very much within the remit of the FEAR universe. And it’s undeniably fun, if mindless. The psychological horror itself is wheeled out at almost every other opportunity, with constant, unrelenting terror leaving you drained and inescapably on edge. You can’t turn a corner without a psychic projection of a grown-up Alma flashing her bedraggled tits at you and running away. Likewise, you’ll become numb to the sight of blood-smeared walls and piles of rotting intestines.

Project Origin’s lost some of the original FEAR’s subtlety and timing – whereas the first game created an air of tension before popping a balloon in your face, Project Origin’s about grinding you into a nervous pulp through the use of unending apparitions and hallucinations. And when it’s not using spooky visions to wear you out, it’ll chuck some high-tech Predator-style ninja men or the well-publicized wall-climbing mutants (failed experiments of Armacham) at you. The skittering mutant freaks are an unexpected joy to fight, as they move along ceilings and walls, swinging from railings in entirely unpredictable ways and forcing you to make use of your slow-motion abilities.

The partially invisible, technologically enhanced villains you’ll see toward the close of the game employ some clever visual techniques too. In a similar fashion to the Predator’s not-quite invisible suit, their camouflage glitters as they move, sparking with primary colors that remain static on your monitor as a sort of odd ghosting effect. It’s not conveyed in screenshots at all, but it’s a strangely unnerving effect that makes fighting them all the more distressing.

The magic of the original FEAR is buried in here somewhere, and occasionally it will rear its bloodied head to say hello, but Project Origin falls short of delivering the kick provided by the original game. PC shooters have evolved in great leaping bounds over the past three years (just look at Crysis, Far Cry 2, Left 4 Dead and Fallout 3), and while it’s unfair to think we can blithely wash our hands of the concept of shooting people in corridors, Project Origin retreads the same horror territory we’ve seen time and time again. It’s not bad horror territory, mind, it’s just the same, and there are some players whose fires just won’t be stoked by it in the slightest.

What it adds – the more capacious level design, the daylight, the mech bits, the cover system – doesn’t amount to much more than a garnish of new ideas on an old chicken salad of a game. But as we said, the magic of FEAR is certainly in position. That basic pleasure of time slowing, of watching a death ballet unfold as glass shatters, masonry crumbles and bodies cartwheel with morbid elegance – it’s all intact, and it’s as incredible to behold as ever.

Feb 10, 2009

You'll love
  • Less linear than the first game
  • Heavy and dark atmosphere
  • Fun mech-driving parts
You'll hate
  • Underwhelming new weapons
  • Cover-creation mostly useless
  • Too damn easy

 
10 Comments
Order Comments: Newest First | Oldest First
Mega64  - 9 months 25 days ago 
Great review
TastyCakesMcgee  - 9 months 25 days ago 
good review! can't wait to get this.
Jaces  - 9 months 25 days ago 
Cool, yet another game to add to my collection.

Something to hold me off till KZ2.
Samael  - 9 months 24 days ago 
That didn't sound like an 8, but whatever. I loved the demo, so I'll probably pick this up.
fiskadoro  - 9 months 24 days ago 
"You can't turn a corner without a psychic projection of a grown-up Alma flashing her bedraggled tits at you and running away."

Classic!
FancyRat  - 9 months 24 days ago 
Little girls stopped being scary after The Ring.
JohnnyMaverik  - 9 months 17 hours ago 
It takes a lot to get me excited about a shooter game, especially FPS, it's a genre that has way overly done, I don't have much time for, and only when something sounds truly captivating and innovative do I take any notice of one. Hey... what can I say, running around shooting Nazi's, communists, or any other group, real or fictional that a company has decided it'd be a great idea to get people to pump lead at just doesn’t float my boat. But from your review this sounds good, and from the vids I’ve seen on youtube, this is good, really good, and not only am I interested in getting it but I have decided I’m defiantly going to.
Flatrace  - 8 months 14 days ago 
This is actually A very good game. If you don't like Shooters, don't bother. All game genres are getting old. I don't like RPG's. This game is well done and the Graphics are great. This is a better game than the first F.E.A.R. It's not just another tunnel shooter.It mixes it up some.
GamesRadarTylerWilde  - 8 months 10 days ago 
The missus and I just finished it. It's solid. Ending is a bit meh, but other than that it's cool. Time to watch some Dr. Who.
ananta  - 2 months 26 days ago 
hey can any of you who have played this game tell me that wheather this games allows u to take cover behind objects like gears of war does?
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The Knowledge

FEAR 2: Project Origin

Genre: Shooter
Release date: 13 Feb 2009
Published by: Warner Brothers
Developed by: Monolith Productions
Min system requirements: 2.6GHz processor, 1GB RAM (2GB for Vista), and a 256MB video card
Multiplayer Modes:
Online
16 player VS
8 GREAT
Read the review