Quantcast

FEAR 2: Project Origin


Project Origin

One of the best shooters of recent years (FEAR) is clawing its way back into the limelight

“Having new AI types that have different tactics that push the player to think in different ways of combating them. Adding elements to break up the gaming experience so it doesn’t fall into a rhythm that could become tiresome.” Which leads us to this pallid gentleman feasting on dead bodies and leaping from wall to ceiling to hospital bed with great, and beautifully animated, skill and agility. “He’s mumbly,” picks up Mulkey. “You hear these mumbles and nonsensical rants - but it sounds like someone talking to themselves, like two separate people having an argument. Where you find him, you find these very odd scrawlings all over the ground and the walls and surfaces around him. It’s an odd mix of numbers, symbols and words. He’s trying to puzzle something out. And it’s usually drawn out in blood or feces...” A game character writing stuff on a wall with his own shit - that’s a first for gaming isn’t it?

“We’re groundbreaking!” affirms the Monolith man. “This character, he’s very skittish. He’s also rather aggressive, you’ll come across some soldiers and you’ll see this thing is picking them off. These guys use them in their equations. You come across this body and there’s all this scrawling across the floor, and you’ll see the soldier’s head has been scooped out as if it were an inkwell. And eventually, obviously, these confused maniacs will meet the hollower end of your weaponry. They’ll stick to corners if they can, scuttling around insect-like - avoiding crossing the middle of the room.

“They’re little wads of muscle,” continues Mulkey. “They can weave up through the ceiling panels, dive up off the walls... the bounds of the normal world just don’t have the same meaning for them... jumping across a table and running up a wall is the same to them as us walking across the floor.”


 
This video player requires Flash 9 Player or later. Please download the latest Flash Player.
The Knowledge

FEAR 2: Project Origin

Genre: Shooter
Release date: 13 Feb 2009
Published by: Warner Brothers
Developed by: Monolith Productions
Min system requirements: 2.6GHz processor, 1GB RAM (2GB for Vista), and a 256MB video card
Multiplayer Modes:
Online
16 player VS
8 GREAT
Read the review
Latest Articles About This Game
Having a badass gun won’t keep a little girl from causing you to crap your pants in FEAR
PC Preview  -  27 Jun 2008
Thank Hell for little girls
PC Preview  -  24 Dec 2007
One of the best shooters of recent years (FEAR) is clawing its way back into the limelight
PC Preview  -  3 Dec 2007
World's first showing of Monolith F.E.A.R. sequel causes involuntary spasms of joy
PC Preview  -  13 Jul 2007