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Far Cry 2


Punishing, unusual shooter thrives on tactical freedom

When you first start playing Far Cry 2, you’ll be forgiven for thinking that it absolutely bloody hates you. Gunfire flies from nowhere, peppering you to pieces before you’ve even seen your attacker. Your fragile health bar drops to almost nothing within seconds. There are seemingly-random, one-hit deaths aplenty, and even when you do get a warning, the slow and cumbersome health recovery system means that you often won’t get the time to heal yourself before the final bullet sends you staggering to the ground in a pathetic heap.

But it would be a huge mistake to turn away. A huge and terrible mistake. It’s not Far Cry 2’s fault that its opening hour is defined by repeated stabbing of the continue option. It’s just that it’s trying to craft a richer, more satisfying – and challenging – experience for you than a lot of games do. While regenerating health, clueless enemies and a total disregard for the repercussions of death may have made a lot of recent shooters more accessible, they’ve also simplified them, stripping out some of the depth and replacing skill with perseverance. While Far Cry 2 is certainly no Ikaruga or Mega Man style endurance test, its less lenient approach is a deliberate move with the aim of teaching you how to get the best out of it. And there’s a lot to get.

It’s an intelligently designed game with the concept of thoughtful killing at its centre. The real joys of Far Cry 2 don’t come from gung-ho Rambo raids of enemy bases – although they’re certainly possible – or the sheer number of bad guys you’ve plastered by the end of a mission. They come from an immense sense of freedom and the smug satisfaction of a well-executed battle plan.

Dropped into war-torn Africa with just a pistol, a machete and a couple of contacts, the only instruction you’re given is to find the head bad guy (an amoral arms dealer called The Jackal) and kill him. You’ll talk to the local militia to get missions, using the respect earned to gather information. You’ll make friends with locals and traders, who will give you side-quests and even alternative ways to complete existing briefs. But which tasks you accept and how you carry them out will be entirely down to your own choices. Do you, for instance, tackle an assassination in a tense cease-fire zone by going in guns blazing, before making a quick escape in a waiting car and hiding out until the heat calms down? Or do you slowly stalk your prey into a lonely back alley and make a silent knife kill, walking away without a care in the world?


 
12 Comments
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muffchild  - 1 year 1 month ago 
God, I can't wait any longer for this game. Hope the PC version is coded well and runs smooth on my rig. Looks so bloody good!
chilipeppersman  - 1 year 1 month ago 
this looks interesting, but im not sure about a game with a punishing diffuculty, i hate that. i will wait for the review from gamespot and GT.
DeadGirls  - 1 year 1 month ago 
Wow, I'm even more excited for it now.
It sounds like just the kind of game that needs to come out right now.
I'm sick of the hide-n'-heal bullshit, that's been so popular lately.
I bought it on Steam a month ago, hope it lives up to my impossibly high expectations.
Don't let me down!
Violince77  - 1 year 1 month ago 
Awesome, I knew It would score high. If the consoles version look good I can't even possibly imagine how good it'll be on my new GTX 260 PC !
puffader  - 1 year 1 month ago 
Ya know. of all the game reviews to use the word "Niggles" I mean im just saying!
muffchild  - 1 year 1 month ago 
I've got my comp hooked up to my 47in HDTV, can't wait to see what the African Savannah looks like on that bastard. mmmmmm.
altair17  - 1 year 1 month ago 
Gonna buy
GAmes like this were u cn do watever u wan wen u want
IS the Nex-Gen game
sniperdoc  - 1 year 28 days ago 
The effort that was put into the games engine, overall graphic quality and effect really make this game an awesome experience... at least for the first hour that you're playing the game.

The map, like the developers said, is HUGE. And you would truly take an hour or so to walk across the entire map. It is an absolutely gorgeous environment. The day/night cycles, the cloud and weather changes, and setting fire to the environment... all very well executed.

But, the game lacks depth. I've so far played the game on it's highest difficulty for 3 days (about 12 hours total) and spent about 5 game days with my avatar in Farcry 2. I've only completed about 12% of the objectives which all seem to be the same missions over and over again.

If you pick up a main mission from the UFLL or the APR factions, one of your "buddy" mercenaries calls you and wants to help you complete the mission more effectively with less risk to you. So, instead of being a straightforward mission such as:

"Leave the town, kill police chief in his motorcade and come back to tell us of your success"

Turns into:

"Leave town, find your buddy at a remote site, turn a simple mission into 2 objectives, take down an entire village to find the one guy who has the police chief's itinerary (the guy who has the itinerary will also try to kill you, thereby alerting the whole village in case you were trying to be stealthy). Then drive across the map to the police chief's location (you owning the itinerary makes him go into hiding because he telepathically finds out from all the villagers you killed that it was stolen). Then when you get to the hiding place, there's not even a way to take him out easily (i.e. sniper rifle) as was supposed to be the case by what you were told by your buddy. So, kill more villagers, then kill the police chief."

But, it doesn't end there:

"Since you took out the chief, your smart buddy calls you on your cell and wants you to assist him in an ambush of some of the police chief's supporters. Of course you can't get there in time, and your buddy takes on 10+ soldiers by himself, instead of waiting for you and gets whacked."

That's just an example of what the missions are like, and what happens every mission. Basically, you either take the plain mission, and don't develop your buddy merc's history with you, or you take your buddies help and they at some point implode due to bad decisions.

As far as the AI is concerned in FC2... it's terrible. I've tried taking people out with silenced pistols or a silent MP5 and they just happen to know EVERY TIME where I'm at. And when you try to take them down with a RPK Light Machinegun, it takes a half a clip of 100 bullets to take someone down, unless they're 3ft away. But when you get shot, which you will even if you're trying to be stealthy, everyone within a 800 yard radius knows exactly where you're at. There's no way for the player to deceive the enemy AI, because once there's a breath of a scream coming out of a knifed enemy's throat, the entire UFLL or APR militia knows where you're at and seems to have a GPS tracking device attached to you. Bushes don't matter, misdirection via fire doesn't matter, night-time doesn't matter.

Another thing that is really weird; There are no women... none! The only woman in the game is a merc buddy you can help out. That's it. The streets of the villages are all filled with men that carry guns. There are no civilians, no men or women without guns.

Every map you drive through has these checkpoints on the roads (and you have to take the roads pretty much because the levels were designed with mountains blocking your ability to circumvent the checkpoints), these checkpoints usually have 3 - 6 guys waiting for you so you can get into a firefight. Even blowing through a small checkpoint with a Jeep or Landrover usually ends in losing half my health or a damaged vehicle. Which if the vehicle is damaged, the guys at the checkpoint get in their Landrover, with a mounted MG and start tearing through your rear end with you going 5mph.

Aside from being pretty, the game has ZERO replay value as I wouldn't want to put myself through the same painful missions for another 20+ hour gameplay session. The AI can be crafty and will try to flank you, but regardless always seems to know where you're at. And I'm not paying 45 diamonds for a camoflage suit when I can get a Dragnov SVD sniper rifle for 20 diamonds (45 diamonds... For a BDU suit?!?! Come The F On!)

This statement by Dave Haughton is just absolutely mindblowing:
"But it would be a huge mistake to turn away. A huge and terrible mistake. It’s not Far Cry 2’s fault that its opening hour is defined by repeated stabbing of the continue option. It’s just that it’s trying to craft a richer, more satisfying – and challenging – experience for you than a lot of games do."

Someone just got a lot of advertising money and is not willing to give a 100% unbiased review!
SCHMITTY  - 1 year 27 days ago 
Far Cry 2 was both a disappointment and a great success for me. There are parts that I loved, and overall was worth my money, but I expected more; something that would exceed HL2, Crysis, and even the original Far Cry. This it did not do for me. A myriad of downfalls marred what could have been one of the greatest games that I ever played; this game had such incredible potential.

It amazes me how short the load times are for how huge this game is. As I stated earlier, my PC is nothing special, but I still manage to load the game in a measly 15-20 seconds. THE ENTIRE GAME!!! All thirty whatever sq. km. of in game land loads in one go; you won't have a single mid-game load screen.

The visual eye candy can only be described as awe inspiring. Even on my modest PC (core 2 duo 2.8ghz, an agp geforce 7600gs (yes I still have an AGP GPU), and 2gb of ddr2) running on all low settings with the exception of upping a few of the textures, this game was beautiful and ran at a decent 25 fps. Trees and grass that sway in the wind, bend when I walk/drive over it, and ripple with fear at a grenades shockwave. Of course, if I decided that I didn't care for this beauty anymore, I could simply reduce it to a charred husk with a molotov placed upwind. Where the foliage dissapointed me, was that it wasn't completely destructable. I couldn't get all Predator on it and mow it down in a hail of gunfire, only small saplings and a few small limbs would break off. As for the fire, while it was pretty, fun, and even tactically useful, it seemed to magically burn itself out after spreading 50-100 feet. It was not possible to burn down an entire village or even a plains. The water's surface is as all games seem to be nowadays, even better than before (although I really don't see how they can really make it much better, it's damned near photo-realistic right now). Unfortunately, once you dive under that pretty surface, you are greeted by an opaque yellow green color that doesn't dissapate until you are within a foot of either the surface or the bottom.

The map itself is a thoughtfully laid out and very diverse representation of Africa in general. Dense jungle, steaming marshes, savanah, open desert, rugged mountains --- it's all here, and all incredibly well crafted. The map centers around a main city, with smaller towns, farms, and other establishments scattered across the map. All of this is connected through a maze of winding roads and rivers. Unfortunately, that's where my praise ends. The generic roadside guard posts are far too common of an occurance and very few of them can be driven around due to impassable mountain bottlenecks. And speaking of mountains, that brings up another part of the game in which I was GREATLY disappointed: all the mountains, and even most of the small rock outcroppings are purely to channel you along a specific route. None of them can be climbed unless a path was specifically made taking you up, and even then, it would not take you anyplace of any strategic use. So don't count on being able to reach that lovely sniper spot you see just a little ways up that mountain. Of course, on the rare occasion that you do manage to make your way up a mountainside towards that sniper spot, you will be stopped dead in your tracks by everyone's favorite game feature: the invisible wall.

The AI in Far Cry 2 was touted as being "superb" and "the best yet" and all that other crap that devs parade around in front of us; this is not the case. That's not to say that the AI is horrible, teamwork, use of cover, and flanking tactics as well as grenade and rocket placement will keep you on your toes, and for all you Rambo's out there --- good luck. Unfortunately, the AI throughout the game suffers from Clinical Eagle Eye Syndrome. There is no hiding from these guys once you let the first shot loose from your Druganov, no matter how far away or how much cover you have. This is another area in which I was very disappointed. In Crysis, if you sniped someone from across the map, the enemy would freak. They would dive for cover, scatter like little children, or even hop on a .50 cal and start spraying wildly into the jungle, why couldn't they do that here? I don't know.

As far as the story is concerned, I have not yet finished the game. I am not even close. I expect to spend upwards of 40 hours in Far Cry 2, mostly because I like to go through and do every mission, unlock every safe house, and collect every diamond. I expect that one could finish the storyline in as few as 10-20 hours if they moved quickly and only did the main story. The missions are mostly forgettable and even a bit generic at times, although I do them anyways because there's something about having an objective for me that makes it that much better. Every now and then a mission has stood out for me, but I am nowhere near done with the game, so I shall reserve judgement for later.

Overall I would give Far Cry 2 an 8/10
kegfor  - 1 year 15 days ago 
If you have A.D.D this game is not for you. It will take forever to finish/play. It does remind me of the original half-life in the fact that it will seam like it took half your life to finish it. In my opinion; you get your dollar for game play and time with this one.
The AI is just not that "I" and I found it very disapointing. I watched a video of the developers months ago about how you can play and be all stealthy. They were sniping using a silencer and somehow he got taken from behind as they put it a just so happen to pass buy patrol. After playing it was not happen to pass buy they no were you are after your first shot or stab no matter what. This is the only real problem I faced (and hated) and I could not believe they did not fix it. They new it was not a "happen to pass by patrol".
The map of play is by far massive and if this is were we are going in the future, I say WOW. use the F5 button alot and when they tell you to save do it. You may have to play an entire part all over if you don't.

I say Far Cry 2 gets a 7 out of ten (AI is important)
Oronkira  - 1 year 1 day ago 
just got the game. hpor it is as good as it sounds.
anduin1  - 10 months 20 days ago 
this game failed like no other, hate these hype reviews because thats all they are. Ill admit I was caught up in it when I first started playing but you need to play the ENTIRE game before you review it. Not when you're on that high. It should get a 7 for being above average but in no way great or a 9. Its terribly repetitive like every other ubisoft game that came out in the last 5 years, the story is virtually non existant and the only plus are the graphics and the guns. Otherwise very very fast spawning guys + limited ammo = LAME
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The Knowledge
Far Cry 2
Far Cry 2

Genre: Shooter
Release date: Oct 21, 2008
Published by: Ubisoft
Developed by: Ubisoft
Franchise: Far Cry
Multiplayer Modes:
Offline
1 player SOLO
Online
16 player VS
9 AWESOME
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Punishing, unusual shooter thrives on tactical freedom
PC Review  -  Oct 17, 2008