There'd better be a damn good rationale for us to go back to the WWII frontlines - again. But Ubisoft thinks that they have the reason in their expansive squad-based real-time strategy battler, Faces of War.
Recently, we took a long, hard look at Faces in a hands-on of the first few levels. The environments are what struck us the most when we first laid eyes on this war-torn RTS. Even the training scenarios contain a shell-shocking amount of authenticity and detail. Down-to-the-rivet attention
Thursday 20 July 2006
We've spearheaded beach landings, busted German bunkers, shot down Nazi fighters and fought the good fight many times before, but now there's a new WWII challenge heading our way. Faces of War is a squad-level real-time strategy game for PC, and those good people at Ubisoft have just released a brill demo for you to try the action for yourself.
Faces of War puts you in command of a single squad of six soldiers, but you're supported in your missions by AI controlled
Judging by the latest build, it would seem that the face of war is a huge, beaming grin, with a tiny wry smirk at one end that grows each time you take advantage of this RTS's array of realistic details.
Example: a firefight dominates a town square. Taking control of an anti-tank trooper, you sneak behind the enemy and send a rocket pounding into the back of their tank. The force of the explosion rolls it forward (smirk), crushing a few of its foot soldier allies (smirk).
Without the tank,