The fact that the entire playing field can be leveled has left the developer no choice but to stick with Soldiers ' wonderful free-form style, where the player forges his own path using the toys at his or her disposal.
For example, a heavily defended enemy outpost can be snuck around, assaulted using grenades and/or tanks, picked apart by sniper fire, decimated by air support, fired upon by captured artillery, or subjected to strafing runs from a commandeered motorbike and sidecar.
Let's say you decide to go with the latter, but disaster strikes! The wheels of the bike get shot during the attack leaving your brave soldiers stranded in the sights of your enemy. How do you go about rescuing them? The complex AI that governs your team governs the enemy too, so don't expect all of the ingenious plans to be your own.




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