Things will begin to get more frantic as you turn north and begin to advance to the plateau where the V1 Launch Site was located. You will encounter Sonic Tanks, which can be devastating if they can close on their target. Long-range weapons like Priests can target the path down which they travel to soften them up, and your Core Units (hopefully Pershing tanks) can pick them off from distance. You should have plenty Call-In Aphrodite Bombers at your disposal, and you can use them in conjunction with your Radar Station’s Reconnaissance ability to pinpoint key German buildings (V1 Launch sites, Tank Factories, and Airfields) and destroy them with the explosive-laden B-29s.
There’s a mine due west of the destroyed V1 Launch site, and you can send in an Engineer from the second base you built to construct a Supply Stash here and a nearby Weapon Factory, effectively creating yet another base. The Germans will pound the Supply Stash with not only bombs but V1 rockets, but the Weapon Factory you built can produce an Engineer to rebuild it—and it’s better that you lose a Supply Stash rather than having that lethal bomb fall on your troops. Regardless, be prepared for massive German counterattacks. The Airfields you built earlier in the game can prove decisive at this point—select them and use the Guard Area command to protect your western (left flank) against the Jetpack Infantry and Wurfrahmen that will be streaming down from the north. The units from this second base—including lots of Bofors to fend off pesky strafing runs from Me 262s—should be positioned just north of the destroyed V1 Launch Site and just south of the plateau on which the primary German base is located. It’s a good idea to build a defensive line of Pillboxes to the west; this is where many German units will be coming from.
Above: By the time you reach the plateau on which the V1 Launch Site was situated, you should have the ability to deploy major numbers of fighter-bombers. Use them to soften up target that would be deadly for the ground troops advancing into an area
You now have roughly two-thirds of the map under your control, but there are some important areas you need to conquer before advancing to deliver the coup de grace to the German base. There are three Nazi hideouts you must explore: we suggest softening them up with some type of aerial bombardment, then sending in Bazooka Troopers (the Drop Heavy Paratroops command is useful for this) to finish off the defenders. This reveals not only the plans to the minefield around the V1 Launch Site (not necessary if you chose to destroy it as we recommended), but also uncovers documents that speak of a “Bergen Facility”—one that Wells has mentioned to Lynch in a previous conversation. There are also two auxiliary bases that need to be taken out, one in the northeast corner of the map and another in the northwest: use the same tactics on them as you did for the Nazi hideouts.
Although you might still be seeing some stiff German resistance, the battle is about to draw to a close. From your point just north of the destroyed V1 Launch site, move east and then swing to the northwest to advance into the heart of the base (don’t forget to bring any Bazooka Troopers you deployed at the Nazi hideouts or the auxiliary bases). With your planes roaming the skies, your armor thundering toward the Command Center, and your foot soldiers mopping up in their wake, the end of the civil war is at hand. But before the battle is over, be sure to select your Core Units: you will most definitely need the strongest tanks possible for the next battle, so pick the Pershings. You’ll also want to select either Priests or a Calliope Sherman for artillery duty in the upcoming fight.