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The Orange Box


The fantastic origins of your favorite games

Militarized Team Fortress, BioShock with Nazis and Banjo starring a boy

Words: Shane Patterson, GamesRadar US


Back when Rare – GoldenEye, Conker’s Bad Fur Day – was on top of the world in the N64 days, they developed Banjo-Kazooie (and its sequel, Banjo-Tooie). The charming platformer about a bear and his irritating, yet lovable bird friend expanded upon Mario 64’s 3D gameplay and had all sorts of collectable gidgets. Now available on XBLA in high-res glory for 1200 MS points.


Above: Who the hell is that? That ain’t a bear


Would you believe that Banjo once started life on the SNES… about a rather normal human boy… named Edison? A Banjo retrospective in Retro Gamer indicates that the adventure game, Project Dream, was in active development for the SNES directly after work was completed on Donkey Kong Country 2. The original story had Edison as a boy adventurer getting tangled up with evil pirates, led by Captain Blackeye. That actually doesn’t sound like a bad premise, considering the track record Rare was beginning to lay.


Above: Cool – early concept art! But he’s not wearing pants

As soon as the N64 was introduced, development shifted towards the newer platform with few pains. Development continued on Project Dream for another year, but by that time the scope had changed so much that release was still years off. Oh, and Edison became a bear with a backpack, y’know, to keep all his adventuring items in. Now that Dream was so different, the visual scope shifted as well. It was then that work began in ernest on the new game, Banjo.


Above: Final hi-res work

One area of gameplay design that Banjo excelled in over Mario 64 was an expanded move set – egg shooting, butt slams and double jumping. Well, double jumping was thought of, but Rare had no idea to make a bear look reasonably able to jump once more at the height of the first jump. So, they added wings that come out of his backpack for the added oomph. They wanted Banjo to run quickly, so Rare added legs that sprouted from the backpack for running. Pretty soon, it was decided to have a whole bird living in that backpack.


Above: Ahyuck!

But what to name the bird? During the hoedown opening, every character gets in instrument. Banjo gets a banjo, Mumbo Jumbo gets a number of instruments, and the bird gets the incredibly irritating kazoo. From that you can derive how Kazooie’s name was picked.


Ken Levine’s incredible story of a plane crash victim seeking refuge in an underwater anti-utopian world is inspired by the works of George Orwell and Ayn Rand. With older weapons and magic powers in tow, you’ll slowly traverse the haunted, decrepit society filled with wayward souls and protective behemoth Big Daddies while navigating a power struggle between the city’s founder and upstart anarchist.


Above: Early concept work of an underground bunker


BioShock’s inventive story about dueling idealists and the utopian city that realistically crumples wasn’t always completely figured out. In fact, Ken Levine had a number of elements he wanted to convey in a game, which ended up changing over time. The trifecta of dominant character AI featured in the game however was developed the earliest.


Above: Early looks at the Big Daddy

In an interview on Rock Paper Shotgun, Ken Levine states, “The notion of the simulated environment and the three interacting AI types – the aggressor type, the resource gathering type, and the protector type – that came from watching nature shows.” The ideas of the Splicer, the Big Daddy and the Little Sister already existed, however weren’t fully developed. In fact, the Little Sister used to be a sea slug early on.


Above: The Little Sister used to look even worse. A gopher? A robot? What the hell?

“The game went through a fair amount of changes. Never the core design principles, but the aesthetic and story evolved over time,” Levine said in the interview. In an interview with Shacknews, two earlier concepts Levine had toyed with came to light. One idea had the story taking place on an island stronghold with Nazis. Another rejected BioShock story was where you assumed the role of a cult deprogrammer – hired by a Senator no less – where you needed to rescue someone from a cult. Hell, in a 2004 preview with Gamespot,  BioShock originally took place in a recently unearthed, underground genetics facility held over from WWII.


Above: Before Splicers, there was BLURRGGHHH

Levine is even inspired by movies. Political thriller Syriana inspired how Fontaine’s character created a charity for the poor denizens of Rapture, just so he could use them for his civil war-like goals. And Levine was always opposed to the two different endings from the starts. Says that was a decision from higher up the food chain.


 
31 Comments
Order Comments: Newest First | Oldest First
MeesesGlokmah  - 9 months 21 days ago 
Banjo as a boy would have been weird. Good thing they were more creative.
RonnyLive19881  - 9 months 21 days ago 
I think it could have been awesome! A boy and a phoenix making their way through a mythical land trying to save his sister from a old hag! Lol If it were that way they probably wouldn't have ruined the series with vehicles. N&B was the biggest disappointment of my life so far, and that is saying a lot!
kicking222  - 9 months 21 days ago 
Great feature (as was the first one). If there are enough stories left to tell, I'd love to see more.
oryandymackie  - 9 months 21 days ago 
BioShock's first plans looked quite good, chuck them in with the splicers we know today and it would've been a lot scarier
marcusfenix22  - 9 months 21 days ago 
the little sister in bioshock would have been a squirrel? wow, that would have been hysterical! great article!keep up the good work!
TastyCakesMcgee  - 9 months 21 days ago 
really good article. I knew about the Bioshock, and I new some about TF2. TF2 is the one I care about the most; I play it for like 40 hours a week, one of the best games of all time, that with CS:S, L4D, Baldur's Gate II, and tons of mods, I bearly play my 360 anymore.
somthing42  - 9 months 21 days ago 
>Nintendo wanted to make a 3D Zelda for the N64 and indeed they did

What a surprise

Recaptcha: stanley manley
Wave360  - 9 months 21 days ago 
I LOVED reading on the Valve story, being one of my favorite PC devs it was really interesting to learn how they came to be...

Great Article!
Thequestion 121  - 9 months 21 days ago 
Wow. I didn't know about the origin of Guitar Hero. Also, those ideas for Bioshock would have been awesome in the final game.
zymn  - 9 months 21 days ago 
i own the HL trilogy on steam, which also includes Team Fortress Classic. its fun, and i play it alot, since my comp sucks and can't run TF2...
iKOemos  - 9 months 21 days ago 
I'm so glad TF2 came out the way it did.
Great Article.
Amnesiac  - 9 months 21 days ago 
"…Nintendo wanted to create a 3D version of Zelda for the N64 and indeed they did."

NO WAY!
ELpork  - 9 months 21 days ago 
Early splicers looked cool.
CH3BURASHKA  - 9 months 21 days ago 
Shane Patterpon!!!

reCaptcha: children Sells (what the fuck?)
Moschetto  - 9 months 21 days ago 
I wish they had kept that design of the Little Sister as a withered scaly goblin thing. It would have made the Official Moral Choice a bit more interesting if the thing you were saving/killing wasn't cute.
Red  - 9 months 20 days ago 
Well that explains why Bioshock had shitastic alternate endings.
Yellowhat17  - 9 months 20 days ago 
I thought the early splicer concept art looked a lot scarier... But I also spotted a Big Daddy in a wheel chair, and a gopher child harvesting ADAM from a dead body.
FierceDeity  - 9 months 20 days ago 
"…Nintendo wanted to create a 3D version of Zelda for the N64 and indeed they did."

OMFG NO WAI
Unoriginal  - 9 months 20 days ago 
"...Metal Gear Solid was originally intended to debut on the 3DO"

Kojima dodged a bullet there
Spike_the_Dogg  - 9 months 20 days ago 
Some how I always knew there would be a 3-D Zelda.LOL
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