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Doom


The coolest and weirdest Doom mods ever

The craziest fan-games spawned by iD's FPS legend

Words: David Houghton, GamesRadar UK

Doom. A crusty old shooter with a dull modern sequel, or something more? The answer is a lot more. With a passion for user-generated content even way back in 1993, iD's John Carmack deliberately designed Doom to be easily editable for players. Level and graphic data was stored in WAD (Where'a All the Data?) files separate from the main engine, meaning that with a bit of knowledge, anyone could learn the basics of making their own game powered by Doom's tech.

From '93 right up to the present day, people are still doing it. We've had successes, we've had failures, we've had classics and we've had baffling artifacts of digital mind-rape that FPS may never, ever recover from. Here are ten of the best around.

Sonic Robo Blast 2

Once again (again!) we must ask why Sega consistently fails to get a 3D Sonic right when the fans seem to know exactly how to handle one. SRB2 blends speed, control and a decent camera with some actual platforming replacing the now-traditional on-rails boredom. It looks like proper Sonic, it sounds like proper Sonic, and for the first time in years the hedgehog is drawn as he should be rather than looking like a big gangly git.

Fistful of Doom

A lot of Doom mods make tweaks to level design and gameplay style but still look unmistakably Doom. This wild west reworking however, couldn't feel more different. With action taking place through a wide, open, sun-bleached western town and complimented by full sprite and sound replacement, it would be unrecognisable as Doom if it weren't for the weapons. And even those have been limited to scenario-plausible ones. It's like some long lost 1994 wild west shooter that never saw release.

Ghostbusters

Long before Terminal Reality ever got near the Ghosbusters license there was this. Seemingly tragically unfinished, but still playable in part, the plan was to recreate both movies with a 32 level total conversion for Doom 2. Going off the attention to detail seen here and the quality of the screenshots elsewhere on the 'net , the finished article would have been terrifyingly good.

Batman

Another brilliant mod that totally changed the whole feel of the game, the legendary Batman Doom does a brilliant job of evoking the bright and brash comic book version of ol' capey's world. Every major Batman villain you can think, from The Scarecrow to The Joker to Bane pop up over its twenty levels - a quick look at the character list shows a boggling amount of work on the part of the designers - and the ambience is absolutely bang on. Now if only someone would do a Dark Knight update...

Super Mario Doom

You've probably seen the reskinned Mario Doom already, but this is a much more exciting prospect. So far the producer has approximately reworked Super Mario Bros. levels 1-1 to 1-4 in full first-person 3D, even going so far as to work out how to kill enemies by jumping on them. We don't know how far this project is going to go, but we want more. Now. Yesterday in fact.


 
16 Comments
Order Comments: Newest First | Oldest First
Gatastrophe  - 11 months 30 days ago 
Another great article from Gdar.
Keep up the good work guys.
oh and FIRST!!!!!!!1!!!1111!
Gatastrophe  - 11 months 30 days ago 
Another great article from Gdar.
Keep up the good work guys.
oh and FIRST!!!!!!!1!!!1111!
BadLadJon  - 11 months 30 days ago 
lol looks like batman is doing the "wanker" sign
Crankr  - 11 months 30 days ago 
See? Mario is a game that should be in first person too.
DeadGirls  - 11 months 30 days ago 
This is a joke right?
TeragRunner  - 11 months 30 days ago 
Is it me or does Mario kill people by flipping them off?
SincualaS  - 11 months 30 days ago 
batman appears to be a little person in a big world
AbleCluster  - 11 months 30 days ago 
I dont care what anyone says. Doom was the greatest game of ALL time!

www.anonymity.cz.tc
Ravenbom  - 11 months 30 days ago 
I remember my favorite mod from back in the days of FTP, was the Atari Offices (I can't remember the actual name of the mod). When you killed certain guys they died saying "Jaguar Jaguar Jaguar".
It was a two story building and hence two level mod. Pretty much just an office building with a dude in every cubicle.
Next time I got to fight in an office building was Counter Strike, office map.

who doesn't want to fight the cubicle life? The next time I saw that was Fight Club. Allegories a plenty for the modern 18+ video gamer, why aren't developers jumping on this? You'd think it would be a genre unto itself.

(yes, there were other cubicle fights, I'm using hyperbole for dramatic effect, MGS 1 boss fight with cyborg ninja Gray Fox comes to mind)
octagons  - 11 months 29 days ago 
i think a fistful of doom should of been the good the bad and the doomed
EvilZeus  - 11 months 29 days ago 
the 'nuts' mod proves that more is not always better (for your computer)

i never knew there was modding for doom. then again when i played it i was only like six or seven and couldnt grasp the concept of moving and shooting at the same time, something that led to many a day freaking out at a merciless computer screen. :(
the hegemon  - 11 months 29 days ago 
That Mario Doom is disturbing.
It looks like Mario is killing enemies by thrusting his penis at them.
KHfan  - 11 months 28 days ago 
looks like mario was cuming on the bad guys lol
SandroTheMaster  - 11 months 28 days ago 
Hmm... it was hit-and-miss with me. The Sonic one was really good, but then it gets to the Mario one that was total crap.

The Western one struck to me as odd. You must be some really evil motherfucker to go to a wild west settlement just to murder everyone in there and rob the bank, but I loved the cigarrete on the avatar's portrait, it made the mod for me. I can see why the modder of the Batman one made larger guys, so he could give then more pixels, but I don't think it would be impossible to increase Batman's perspective to compensate, still didn't look that good, although it wasn't that bad either. The Ghostbusters one was almost as bad as the Mario one.

The Void was... interesting. Not all that good, but it was a curious one. Doom Raider was bad. Mostly because the original Tomb Raider wasn't that good to begin with, but not changing the avatar or monsters didn't help any. Nuts was awesome but impractical, as in, even if it runs properly, it doesn't seem much fun. Cyberdreams didn't seem to be much more than abusing of the "Doom guy's" ludicrous speed to dodge rockets around and the most complicated parts seem to be a case of trial-and-miss scenario, which is highly annoying, instead of fun. In Portal you could figure out what you had to do by observing the environment and using logic, this one looked to be mostly random. The Sky May Be really looked apart and interesting, although the aparent highly religious theme was a bit off-putting, still, it looks like one that's worth a check just to test my sanity.

Overall, Sonic, Fistful of Doom and Sky May Be are the only ones I really consider reinstalling Doom (that is, if current PC had any part from last year, let alone last decade) for.
MacGyver1138  - 11 months 24 days ago 
Those are pretty sweet. These modders are pretty creative. I loved the interactive Windows 3.1 message popups in Sky May Be, but I am a little concerned for the mental health of the guy that created it.
drdoomer  - 11 months 10 days ago 
You forgot to mention Zdoom mods.
For those who don't know, zdoom is a totally new game engine based on the Doom, Heretic, and Hexen code, bringing the old dos game up to speed with more modern games.

Here's a few examples of Zdoom mods;
counter-strike doom
http://www.youtube.com/watch?v=jz5nZBfW_PA

half life doom
http://www.youtube.com/watch?v=wUta-t6XiBY

haunted mansion doom
http://www.youtube.com/watch?v=T1M1-my1SeU
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