So what about the puzzles? Are they going to be more environmental?
Ginn: It's similar to the character stuff, we had a really good starting point with the puzzles. We can now do real rigid body physics, we can do water and we can do other things so much better. We've made decisions on including environmental interactions to a greater degree where appropriate. We didn't want to mess with the game so much that we break the essence of it, but we've taken every opportunity we can to improve things wherever we can.





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