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Tomb Raider: Anniversary


Q & A with Tomb Raider's executive designer

Dax Ginn talks about recreating Lara's first chapter

Words: GamesRadar US

So what about the puzzles? Are they going to be more environmental?

Ginn: It's similar to the character stuff, we had a really good starting point with the puzzles. We can now do real rigid body physics, we can do water and we can do other things so much better. We've made decisions on including environmental interactions to a greater degree where appropriate. We didn't want to mess with the game so much that we break the essence of it, but we've taken every opportunity we can to improve things wherever we can.

If Anniversary is successful, could we see a remake of Tomb Raider 2?

Ginn: It is something which has been raised. I go home and think about which parts of Venice would look really cool, but it’s not something we’re working on right now… although it’s certainly in peoples' minds.


 
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