GR: Do you wish more developers would take your lead and broaden their horizons when looking for locations for their games?
Yeh, I really do. I'm definitely a sort of a Europhile, an Anglophile. I perform in musical groups that do a combination of original and historic music from the Renaissance in England, and I've spent a few years personally very interested in the culture there, but that's just an extremely thin layer on the surface.
We really started digging into London specifically, and looking at the culture that's there and the history that's there. And that was the thing that was exciting for us, was being able to move outside what we know about every day - because we've grown up in it and it's been part of our lives - and looking at how do you take different elements from this culture, this geographical location specifically.
That really touched on all parts. Not only the city itself and the history of the city and the different locations, but also what the concepts are of what demons are, what evil is. Also what are the heroic archetypes and how would those fit in.
I think that something that can be hopefully very fun and fascinating and enriching thing for us to be able to explore in the future is going to other locations, other cultures and to look at those different elements. You know, to ask what is good and evil, what is light and dark there, how is magic viewed. How would we interweave all those things, while looking at this time in our gameworld history when this Hellgate has been opened and all these things are happening. How would different cultures would react to that? How would evil manifest itself there?




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