Half-Life 2

Also known as: Half-Life II

Gordon Freeman: Strongest personality in gaming

How Valve created the most complex and best-realised character in videogames without a line of dialogue.

Words: David Houghton, GamesRadar UK

18th Jan, 2008

[Warning: Like our Portal article from December, this piece features some pretty heady discourse, and also benefits from a visit from Mr. Narrative Theory. If that stuff makes you run screaming, then feel free to run screaming. Also, if you haven't completed Half-Life 2, leave now. This contains some inhuman spoilers.]

Half-Life 2 is widely and rightly regarded as a modern classic. In terms of both gameplay and artistry there have been few, if any, games in the FPS genre which have had as serious an impact on gamers and gaming. The gameplay innovations it brought us in terms of the Gravity Gun and the detailed reactive physics of the overall game world are still being used heavily as selling points by games today (See Crysis, for example. Throwing heavy things around is not new), and its story is more epic and affecting than the vast majority of movies.

These alone though, are not the reason H-L2 fans are so passionate about the games. Ask any serious fan of the series what makes it so special, and inevitably you’ll be given a discourse on just how real the game feels. There’s a level of involvement with the game world and its characters that goes beyond the effects of convincing graphics and interesting storyline. It’s a level of in-game immersion that we rarely ever see (or rather feel), and it’s one which leads many players to a genuine sense of ‘being there’ and having actual relationships with the game’s characters. All of that is down to one factor. In Gordon Freeman, Valve have very skillfully created the best-realised and most believable protagonist in gaming.

Many in the gaming community enjoy the running joke that Gordon has no personality at all due to his lack of dialogue, but to make such a judgement is to do a disservice to both the game and the level of insight and design ability at Valve, not to mention the talent of its writers. In fact, Gordon Freeman is the most psychologically rounded, nuanced, and realistically multi-layered character currently in existence in the videogame format, and here, we’re going to deconstruct exactly why that is. Trust us, he’s a lot more interesting than you might think. 

 

4 Comments
CaptainStupid  - 13 hours 55 minutes ago
In this article, David Houghton writes, "In their early days, videogames [sic -- "video games" should be spelled as two words] were a crude and unsubtle medium..." Besides the lousy, unprofessional grammar ("video games" are plural, while "medium" is singular, and redundant), this sentence brings up the obvious question, "As opposed to now?" "Crude and unsubtle" is a good description of 95 percent of games on store shelves today.
GamesRadarTylerWilde  - 13 hours 40 minutes ago
Thanks for being yourself, CaptainStupid.
GamesRadarEricBratcher  - 13 hours 19 minutes ago
 - Modified by Moderator
We write "videogames" as one word in accordance with both our own unique style guide (compiled by several writers and journalists, as well as one linguist) and The International Game Journalists Association's Videogame Style Guide, published in 2007. But you're free to spell it however you like - our studies have shown that most human brains accept both spellings.
GamesRadarMikelReparaz  - 13 hours 5 minutes ago
 - Modified by Moderator
"Video games were crude and unsubtle media?" I don't know, Captain - I think I have to side with David here.

I think you'll find that minor grammar rules like this are actually quite malleable, as - for example - the Associated Press and Chicago style manuals seem to differ on just about everything.

To put it another way, I think Chaucer said it best when he wrote, "Hadden for love the bataille hem betwene, That in that selve grove, sote and grene, Ther as he hadde his amorous desires, His complaint, and for love his hote fires," and was hailed for centuries afterward as a true master of the English language.
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