It's a swiftly learned male understanding that setting fire to things and blowing the hell out of them is one of the most enthralling pastimes on God's green earth. And now, thanks to FC2's groundbreaking fire physics, we have a place to fully explore our genetically-inherited passion completely safe from lost arms and melted fingernails. Ubisoft, our mothers thank you.
The form of our exploration? Inspired by the many Rube Goldberg machines of Garry's Mod, we hit the level editor with the sole intention of creating the most contrived explosion that system memory would allow. And after many hours spent wrestling with insanely precise physics and chaos theory, we had our boom. Above, friends, is the video of that boom. How many molotovs does it take to level a city block? Just four if you plan it right.
**Note: The video is running at double speed, because grass burns slowly**
Built something similar yourself? Inspired to? Let us know about it in the comments.

Evil Dead done in Everybody's Golf
Sam Raimi's classic terror-cam recreated in cute-o-vision
Naked Gun intro done in GTA IV
Our videogame-based homage to the famous opening sequence
Seinfeld recreated in Garry's Mod
We bastardize a classic scene because everything has to be done in Garry's Mod eventually





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