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Enemy Territory: Quake Wars


Enemy Territory

Co-owner of id software shares his thoughts on ETQW. Identity of QuakeCon ninja remains a mystery

Words: Tyler Nagata, GamesRadar US

GR: What’s your most memorable Quake Con moment?

Cloud: [laughs] I tell you what. My most memorable QuakeCon moment is easy. Because there’s the QuakeCon ninja and I have no idea who he is. This probably shouldn’t be my most memorable moment.  So there’s me and Paul [Wedgewood from Splash Damage], and we’re just walking down the pathway at QuakeCon, and this guy in a ninja outfit runs across right in front of us. I see him out of the corner of my eyes. He’s behind this little doorway, and he runs across us then jumps right in front of us and hides behind this set of bushes that’s about yeah high [holds hands out to his knees], and he just hides there. And nobody does anything! Nobody pays any attention to him. Nobody reacts. It’s just QuakeCon you know? It’s just that’s what QuakeCon is. That idea of what QuakeCon is… it’s this notion of this big party coming together. It’s almost like a renaissance festival of gaming, just doing what’s fun for them.

GR: What would you say to id’s fans?

Cloud: Thank you very much for loving our games. When I first started with id and first saw Wolfenstein 3D, and I saw being able to be in a 3D environment and move back and forth, I’d never experienced that before. And so I sat there for about 30 minutes just moving back and forth through a doorway going “This is 3D. Oh my god. This is 3D.” So I know what it’s like to be excited about a game. I know what it’s like to go to the store and wait for that game to come out, so it’s exciting to be at a point to deliver a game that people are anticipating. I mean it’s not going to change their lives right? But it’s something that’s going to make a difference for them, something that will be a big part of their day for maybe a year, two years, or more. So that’s really exciting. I appreciate those guys. It’s fun and exciting and I appreciate it.


 
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