Solo adventures
"The single-player was the last big hurdle in production. We knew that we wanted to take the gameplay mechanics that really worked in multiplayer and build a developed story around that. What makes it varied is the story we've built around it; each mission has a different but small part of the overall story to it, and I'm really happy how we've succeeded with it. We introduce different types of units gradually throughout the campaign, giving the player something new to try as the missions progress... We had to consider how ambitious the single-player campaign was going to be - and in the end we chose the more ambitious path. We had allies fighting other battles near you to create the bigger war around you - the kind of Call of Duty feel of being a small part of a big war, without making the player feel that they're unimportant to the story."




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