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World in Conflict


Developer's Commentary: World in Conflict

We slip under the Iron Curtain and get a post-mortem from the Massive Entertainment CEO

Words: Ed Zitron, PC Zone UK

Solo adventures
"The single-player was the last big hurdle in production. We knew that we wanted to take the gameplay mechanics that really worked in multiplayer and build a developed story around that. What makes it varied is the story we've built around it; each mission has a different but small part of the overall story to it, and I'm really happy how we've succeeded with it. We introduce different types of units gradually throughout the campaign, giving the player something new to try as the missions progress... We had to consider how ambitious the single-player campaign was going to be - and in the end we chose the more ambitious path. We had allies fighting other battles near you to create the bigger war around you - the kind of Call of Duty feel of being a small part of a big war, without making the player feel that they're unimportant to the story."

Very high graphics ability
“I think that graphics affect players differently depending on each person. Each gamer has his own level of how bad graphics can be before he ignores a game, and the better the graphics, the larger the audience we can potentially grab. I love the graphics - they really add a sense of immersion to this war that’s going on around the player."


 
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