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Confusing game endings explained

Gaming's most befuddling finales explained both in a sentence and in detail

Words: Dave Meikleham, GamesRadar UK

Astrophysics are a touch bewildering. And love is a bit of a noodle-scratcher. But a convoluted, multi-layered plot about a genetically engineered pensioner; now that’s really complicated.

The following game endings are all either vague, slightly ambiguous or just downright indecipherable without advanced degrees in picking up on minuscule - but vastly important – plot details. In an effort to make things a little easier, we’ve broken down the following six confusing endings so they can be explained in a sentence, while also including a detailed Q&A for each for anyone who wants all the details. Simple, eh?

Oh, and obviously this article contains... MASSIVE SPOILERS!

The short version: The princess doesn’t exist, instead representing Tim’s guilt over helping build the A-Bomb.

Once more…

The long version:

I just wanted to jump on baddies’ heads, but now I’m all confused. Does Tim actually rescue the princess?

In a word, no. The Princess doesn’t actually exist and instead represents Tim’s obsession with the A-Bomb. Our hero is not a brave warrior in a fantastical kingdom, but is instead actually a weapons’ scientist based in New York. He was involved in the Manhattan Project that gave birth to the Atomic Bomb, the first of which would be dropped on Hiroshima and Nagasaki in 1945, effectively ending the Second World War.

So the events of the game aren’t real then?

Nope. The entire game is actually a succession of Tim’s dreams and the gameplay mechanics involving time manipulation are merely in place to convey the themes of regret and the desire to do things differently that are so prevalent in his mind thanks to his involvement with the bomb. That’s why the final level is actually the first level and the entire game that follows is Tim’s way of trying to replay events and change his relationship with the Princess/A-Bomb.

Super, I’m on board now. Things aren’t real, but still, what the hell’s going on in the level before the epilogue?

When you reach the end of Act 1 (the game’s final level) the game rewinds. In the normal passage of time it looks like the Princess is aiding you, so that you can be reunited. When the level rewinds, though, you discover the truth. The Princess is really fleeing from you, the knight who appears to capture her is actually saving her and all because, in reality, you’re the bad guy who’s been stalking her, not trying to rescue her.

Hmmm. So why is Tim so obsessed with finding The Princess/A-Bomb if he’s actually the bad guy?

The stalking of the Princess is Tim’s way of trying to alter events to appease his guilt for the creation of the bomb. He knows he participated in a terrible act, which his natural inquisitiveness as a scientist drove him to. However, he’s got enough self-awareness to regret his actions and that’s why levels are themed around rewinding time, stepping outside of yourself and being given a second chance. Tim needs to find the Princess/Bomb because he seeks forgiveness. What initially appears as a quest fuelled by heroism is actually one fuelled by obsession and remorse.

What does the epilogue mean?

Provided you stand behind specific bits of scenery, you’re rewarded with the game’s true message. Quotes like: ‘Now we are all sons of bitches’ – uttered by Kenneth Bainbridge, one of the scientists from the Manhattan Project after the initial testing – and: ‘She stood tall and majestic. She radiated fury’ – alluding to the explosion and subsequent mushroom cloud from the A-Bomb – shows Braid is really about the regret of the birth of the atomic age. And not merely a Mario clone where you have to save the damsel in distress.


 
86 Comments
Order Comments: Newest First | Oldest First
tommat93  - 9 months 9 days ago 
Wow... never played Braid but didn't realize it was that deep, got to get it a some point.

Also, ((149x65)-(807x12))st!
neourbanfox  - 9 months 9 days ago 
It's strange, I was just thinking about that final stage in Braid last night. Very clever, loved the music!
Wave360  - 9 months 9 days ago 
HOLY SHIT!!!
MGS4's ending is even more complicated then i though!!
Great article
DaBadGuy  - 9 months 9 days ago 
WAAAAAAT, that was the point of Braid, wow, I got halfway through it and I got sidetracked by another game, IDK, anyway wow I didn't know the story was that convoluted.
SlicedCarrot  - 9 months 9 days ago 
Woah, I thought all the stuff in Assassin's Creed was just scribbles. Interesting stuff, can't wait for a sequel, although they'd better answer questions and not create more.
bl00dyvalen7ine  - 9 months 9 days ago 
Thanks... my head hurts that much less now
phoenix_wings  - 9 months 9 days ago 
"....the Manhattan Project that gave birth to the Atomic Bomb, the first of which would be dropped on Hiroshima and Nagasaki in 1945, effectively ending the Second World War.| Uhmm...while that was definitely a catalyst in the end of the war, let's not forget that this just ended the war in the Pacific, not the war in Europe. The Allies had to effectively capture Berlin before WWII was ended. Sorry about mentioning something trivial to the article, but lets not let the US have 'all' the credit, although they did play a major contributing role. And this is like a Cliff's Notes version of the games. Too bad they don't let you write essays of this stuff in school, because this would have SO come in handy.
LordRevan111  - 9 months 9 days ago 
What about Halo 3? Then again, i dont think anyone can really explain that. . .
H2A2I00  - 9 months 9 days ago 
MGS4's ending is amazing
DeadGirls  - 9 months 8 days ago 
Complex != good;
TheWebSwinger  - 9 months 8 days ago 
I love MGS4 so much. It makes my head asplode, but in a good way.
MacGyver1138  - 9 months 8 days ago 
MGS's ending sounds positively retarded. I tried getting into those games back at MGS2, but I got bored too quickly. Based on that ending synopsis, I do not regret my decision to bypass the rest of the games completely.

I loved Braid's last level. Trying to rescue/chasing the princess was a pretty genius twist.
BodyDamage  - 9 months 8 days ago 
man, metal gear is so convoluted, I do suppose however that it doesn't help I've only played 2 and 4 but man... complicated stuff.
TrIp13G  - 9 months 8 days ago 
Wait...Tidus was a thought? Somehow, I'm totally not surprised by this revelation...
RebornKusabi  - 9 months 8 days ago 
The MGS 4 ending is not as hard to understand as people make it out to be, in fact I feel sorry for you if this ending truly made you confused because you couldn't understand contexts, themes and character depth... good luck passing College level literature courses!
Ravenbom  - 9 months 8 days ago 
Oh pictured irony. The Great Wall of China hints that the next Assassin's Creed will be set in Japan.
heartskuppy  - 9 months 8 days ago 
@ rebornkusabi

lol at pretending a convoluted mess of a storyline is simple to make yourself look smart on the internet. and this is coming from a metal gear fan. seriously, don't be so defensive.

i also noticed that, ravenbom. kinda silly.
nguy123  - 9 months 8 days ago 
I really didn't think SotC's ending was all that complex :p
doomdoomdoom  - 9 months 8 days ago 
???
I am confused???
???
NelosAngelos  - 9 months 8 days ago 
I already knew what the plot for MGS4 was (after replaying it over and over), but I never knew Ocelot was in fact a good guy. Anyway, good stuff, finally able to shed some light on all this mess.
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