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Frontlines: Fuel of War


Co-creator of Frontlines: Fuel of War speaks

Joe Halper chats about life after desert combat

Words: Anthony Holden

You’ve got a lot of destructible scenery in the game. How will that affect gameplay?

Halper: What we didn’t want to do was bring buildings right down to the ground, like the entire structure. If that happens too much, you can get kind of “destruction fatigue” from that. What we wanted was to make it more strategic. So, if you have a wall, you can create a new path by blowing through it. Or if you have a bridge, you can blow it up to impede the enemy. But you can’t just lay waste to an entire city.

Have you got a favorite weapon or tactic at the moment?

Halper: The remote-controlled drones, like miniature recon helicopters and robot cars packed with C4 - I love those. But I also love things like the blowtorch. It works like a repair wrench for repairing vehicles and so on, but you can see the flame from miles away. Plus, it’s like a beacon - some guy will be repairing and you know they’re going to have a new tank or whatever if they finish. So they’re frantically welding, like “Come on, come on!” and everyone else is running at them, like “Kill him, kill him!” It’s great fun.


 
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