Quantcast

STALKER: Shadow of Chernobyl


Bringing the Zone to life

GSC's A-Life system adds a spark of uncertainty to the virtual world

Words: Adam Pavlacka, GamesRadar US

Presenting the illusion of a living world is always a challenge for a game developer. Real people often have quirks that even advanced artificial intelligence has trouble mimicking. Some developers compensate for this by giving the AI more control, but this too has flaws as the AI can become unpredictable. For S.T.A.L.K.E.R., the developers at GSC decided to combine the two approaches and get the best of both worlds.

Driving the behavior of the game's hundreds of NPC characters is the artificial life, or A-Life, system. More than a year-and-a-half was spent on the A-Life system alone but the results are impressive. Characters mill about in the game, but aren't restricted to any one area. Other stalkers may take the same missions you do and end up competing with you for the prize. Beasts might be native to one area, but once released have the potential to show up anywhere.


 
The Top 7… Tasteful game heroines
PSP Feature
Nov 9, 2009
TalkRadar 76 - Actually game related!
360 Feature
Nov 7, 2009
50 iPhone games you need to play
PC Feature
Nov 6, 2009
100 A buttons
Wii Feature
Nov 6, 2009
Characters we wish we knew LESS about
Wii Feature
Nov 5, 2009
RuneScape new update announced by Jagex Games... N4G
PC News from N4G
Nov 10, 2009
Runaway: A Twist of Fate - Releasedate &... N4G
PC News from N4G
Nov 10, 2009
Aliens vs. Predator: Too gory for Germany? N4G
PC News from N4G
Nov 10, 2009
Bad Company 2 PC Gets A "Little Bit... N4G
PC News from N4G
Nov 10, 2009