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Lost Planet: Extreme Condition


59 levels to play before you die: G - L

From the brilliant to the barmy - levels that every gamer needs to experience

Words: GamesRadar UK

God of War (PS2) | The Path of Hades
Cheap? Don't be so weak. Legions of exasperated gamers whined that Kratos' escape from the bowels of Hell - complete with rotating columns of bladey cartilage, platforms of bone and two huge towers of spinning blades - was 'stupid', 'cheap' or 'toohardIwantmymummy!' but we loved it. The combat is uber-tough, the towers of spinning blades unforgiving, the platforming sections nail-biting, and the sense of achievement is massive. Sorry, but did anyone think that cheating death itself would be a cakewalk? Quit the whining and suck up the pain, people, because this section is perfect.


 
God of War II (PS2) | Atlas
If there was one thing that God of War II did especially well, it was creating a convincing sense of massive scale - and nowhere did it do that better than in the Atlas stage. After a miles-long fall (most of which was spent beating the crap out of Icarus for his wings) Kratos finds himself near the center of the Earth, where he comes face to face with the Titan Atlas. Actually, that's not quite true; before Kratos can find Atlas' face, he's going to have to do a bit of climbing. Doomed tp forever bear the world on his shoulders, Atlas is the level, and Kratos will need to delve through his cavern-like veins and glide across the massive chains that hold the Titan in place.

Once that's through, it's time for a playable confrontation with Atlas, during which time you'll need to prevent him from squishing Kratos between his colossal fingers. It's a rare experience, being told off by a whole level, and we've never played through another stage that made us feel quite this tiny and insignificant. Filled with "whoa, wait, is that massive cliff actually Atlas' hand/cheekbone/armpit?" moments, the sheer scale of this level is one of the singular most impressive things the PS2 ever managed to pull off.




GoldenEye 007 (N64) | The Aztec level
This extra-tough, Moonraker-inspired, unlocked-after-you-beat-the-game bonus level was especially memorable for two reasons: first, because it let you get your hands on an ultra-powerful laser pistol for the first time, and second because OH SHIT IT'S JAWS WITH TWO MACHINEGUNS AIIIIGH GET AWAY GET AWAY GET AWAY oh cool he's dead.

 
8 Comments
Order Comments: Newest First | Oldest First
Gingerbread  - 1 year 18 days ago 
I've Played 6!
RebornKusabi  - 9 months 1 day ago 
I played 48!
BHynes10  - 7 months 1 day ago 
the mission "Three Leaf Clover" from GTA 4 should be on this list. Great article, though; I've played 7 of them.
Forsakenday  - 6 months 26 days ago 
Played 6. But seriously, they should have had the last level of Halo instead. It was so fun. Was it called The Maw?
nadrewod999  - 6 months 26 days ago 
No offense BHynes 10 and Forsakenday, but I don't like how easy it is to get killed in GTA 4, especially since just dropping off a car that starts to move DRAINS HALF YOUR HEALTH and it is so easy to raise your wanted rating that, while lost, I hit a button and ACCIDDENTLY GOT AN INSTANT 5-STAR WANTED RATING BECAUSE I FREAKING HIJACKED A BUS FULL OF PEOPLE BY JUST WALKING UP TO IT AND GETTING IN! Also, Halo 1 has graphics that aren't classic enough to be liked that much, or new enough to look good today. What I mean is, its graphics were created at JUST the worng time with JUST the wrong tools.
disnayatx  - 6 months 24 days ago 
7
caboose4400  - 6 months 15 days ago 
no offense nadrewod999 but piss off halo had some pretty good graphics for it being made in 2001 and GTA IV was meant to be made reallistic if u were ontop of a car and sliped of and then smacked your head on solid ashfault what do u think would happen oh and hijacking a bus yeah thats probably going to do some bad.
NEzraF  - 6 months 10 hours ago 
six por moi.
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