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Call of Duty: World at War


2008 sucked compared to 2007

Last year's games were groundbreaking. This year's games were just sloppy seconds

Words: Charlie Barratt, GamesRadar US

December is always good for a fight. As gamers – and as gaming journalists – we use this time each year to argue over everything, from the “best new shooter” and “greatest graphics” to the “worst voice acting” or “biggest disappointment.” We award our favorites, mock our least favorites and shout at anybody whose opinion differs from our own. It’s a wonderful holiday tradition.

The one thing we can usually all agree on, however, is that gaming has progressed. Gaming has evolved. Gaming has, over the past 12 months, grown at least a little more advanced than it was over the previous 12 months. Right?

Not this year. 2008 was, in my opinion, an overall step backwards for our hobby. Games were less original, less groundbreaking, less surprising, less exciting and – in many cases – simply less good when compared to the games of 2007. Here are five examples why.

Share your own, or tell me why I’m wrong, in the comments below.



 

Unexpectedly lost in a deranged and deteriorated environment, you must adapt to survive your new, self-contained surroundings. You must creep down shadowy hallways plastered with suspiciously cheerful and retro propaganda. You must collect audio logs and diaries, slowly piecing together the tragic story of a failed society and the unorthodox philosophy behind it.

You must battle the remaining population - murderous mutants who were formerly normal human citizens. To do so, you must improve your weapons and armor by purchasing upgrades from vending machines. You must take orders from conflicting personalities who may or may not have your best interest at heart. And, near the end, you must face a major and shocking revelation about yourself.

So, which of the above shooters am I describing?

Both, of course. In essence, 2008’s
Dead Space and 2007’s BioShock are the same game - simply replace a bunch of water with a bunch of space. The difference is that BioShock came first. Its heady narrative and groundbreaking departures from genre convention were a surprising and refreshing change of pace to players who had come to expect more of the same from their shooters. The developer’s System Shock formula had finally enlightened the mainstream.

Dead Space, while a good product and while hitting most of the same notes, feels like a copycat cashing in on last year’s phenomenon. The “refreshing change of pace” is suddenly just “more of the same.”



 

I could waste this space complaining about the franchises that insist on rushing out a new entry every year, thereby diluting their own brand and their games’ overall quality. Our hobby is a business as well, though, and demand is strong. Customers seem more than happy to buy a new Call of Duty every November.

Still, we should expect - and we deserve - at least  a small bit of evolution in these annual releases. 12 months is enough time for some progress, isn’t it?

Apparently not. If anything, Call of Duty: World at War pulls the franchise back. Back to World War II, obviously, but also back to generic characters, forgettable weapons, clichéd missions and almost nonexistent story. Modern Warfare took real risks last year, tackling the topic of worldwide terrorism and occasionally placing you inside the perspective of a dying soldier. World at War plays it safe, asking you to storm beaches and chase Nazis for what feels like the gazillionth time.

Many parts of the sequel are satisfying, but usually only because they were xeroxed from the truly revolutionary Modern Warfare. Earning perks and unleashing air strikes in the multiplayer? Studying the art of sniping from an older, grizzled and temporarily injured mentor? A surprise, slow-motion ambush at the very end of the game? All cool. All reruns.

Perhaps if Call of Duty 4 hadn’t pushed the boundaries of the series so far last year, I wouldn’t be so critical of redundancy from Call of Duty “5” this year. It did, however, so I am.

I do appreciate the addition of co-op, though the scoring and skulls - er, Death Cards - feel awfully inspired by Halo 3. I also realize that the two Call of Duty games had two different developers. You think maybe that’s part of the problem?


 
104 Comments
Order Comments: Newest First | Oldest First
kingpin202  - 11 months 13 days ago 
First....... and always! =D
kingpin202  - 11 months 13 days ago 
Fallout 3 is still a kick A$$ game, one of my favorites now!

Fable 2 was good!

But I guess that's why they aren't on here, cause they were the better 08 games. =D
theturbolemming  - 11 months 13 days ago 
I hadn't really thought about a lot of what was presented in this article, but I guess it's mostly right, particularly with the Dead Space / Bioshock and Animal Crossing / Super Mario Galaxy comparisons. Great article.
chrisat928  - 11 months 13 days ago 
kingpin202 is a f__king idiot. Agree or disagree?

Interesting article though. I see fanboy shouting to come.
Hiimad  - 11 months 13 days ago 
The comparison,GOW2 to Halo 3 is so true.

Though i disagree with the article in all.

I didnt really like BioShock,and i thought Dead Space was simply excellent.

Down the road,when i think of 2008 Gaming,Im gonna think Fallout 3,Left 4 Dead,Dead Space,Tom Clancy's EndWar,Gears of War 2.....
But mostly Fallout and Left 4 Dead.Truly outstanding 2008 experiences in my opinion
Snarf  - 11 months 13 days ago 
How can't you like Bioshock?
MonkeyWrench127  - 11 months 13 days ago 
100% agree with everything in this article...
But where is POP and Assassins Creed?
And the NFS (although tbf they get worse every year...)
lymanzaar  - 11 months 13 days ago 
in the top ten! This article is sweet!
lucashintz  - 11 months 13 days ago 
Still trying to get some recognition for HaloRadar huh?
Tymiegie  - 11 months 13 days ago 
The article is interesting, but I gotta agree with the people who mentioned things like left 4 dead, fallout 3, oh and even a little innovation is Mirror's Edge if you ask me. I think that Dead Space is more fun than Bioshock with gameplay that requires shooting enemies in different places other than the head. I thought 2008 was a really good year. Incredibly fun. Oh yeah, and GTA came out this year... at the beginning.
Tymiegie  - 11 months 13 days ago 
I do totally agree with CoD W@W being worse than 4.... a lot worse
PerezI  - 11 months 13 days ago 
I will tell you one thing. Halo 3 is still and the Halo franchise will always be epic, but why compare with Gears of War? They are almost completely different. Halo is, one may argue, the best FPS game in the decade and Gears is one of the best games of THIS year, not last. Third person? Gears took a massive risk years ago and fulfilled and became an epic series of their own. Overall, I dont think you can compare these two fairly just because of the massive Halo fan base compared to Gears. (Which is not even close) Second, I agreee completely with EVERYTHING about CoD. CoD 4 took a huge risk from the franchise in WWII and became the second best game(Halo 3 in first) of last year. The weapons, the classes, the ranking sysyem, simply amazing. Then there is CoD Waw. I bought the day of, pretty good for twenty minutes until I realized, This is CoD 4 With different guns!!! I honestly thought the WWII would be cool because I love CoD 3, but Treyarch let me down entirely. Great Article!!!Again.
P.S. Anyone who thinks Fallout 3 was bad, needs to go find a good taste in videogames.
flare149  - 11 months 13 days ago 
Isn't Bioshock basically System Shock or whatever? So...um...yeah
sage62  - 11 months 13 days ago 
well yeah it is, I don't really see your point though, I garee with some of these, and I didn't really notice the similarities with Bioshock and Dead Space, but the gameplay is different and they are both so good it doesn't matter
alloallo  - 11 months 13 days ago 
I love Fallout 3 but im useless at it
RonnyLive19881  - 11 months 13 days ago 
"How can't you like Bioshock?"
Because it sucked. I don't see where they are getting at when they say "groundbreaking departures" It felt like a mindless shooter to me. Pretty but boring. Dead Space had me on edge the whole time I was playing it! Having surround sound helps...
idunno  - 11 months 13 days ago 
You didn't really compare any RPGs though.
Last year the only really good RPG was Mass Effect. It was the year of the shooter.
This year was the year of the RPG.

Not really the same thing so you can't compare them.
Cwf2008  - 11 months 13 days ago 
"Halo 3 is better than CoD4?" What in the hell are you smoking Perezi to think that hunk of crap we call Gaylo 3 is better than CoD4? Seriously you need to quit smoking that stuff...i mean Halo is fun for a couple of minutes until you realize "Wow Bungie really f**ked this game up" And ya kingpin is an idiot
KHS_Kid  - 11 months 13 days ago 
Dead Space Kicks Ass
Bioshock Sucks
Yellowhat17  - 11 months 13 days ago 
Yeah, I'm tried of them dishing out new CoD every year. I couldn't have cared less when CoD:WaW was announced. CoD4 was amazing though, and I still play it a lot. And also, to compare Gears to Halo is just doesn't work. I mean, they're both great, but in such different ways. And especially to compare them to their fan base... also I think Dead Space was better than Bioshock.
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