Other major changes accompany it: The ability to see if someone is a baddie without checking out their character sheet. The new map, delivering an epic long zoom enabling you to say “woo” every time the camera tracks back from your ship and out to the entire universe. A new fleet command system, with stacks of annoyingly complex gang bonus and command tools.
And then there’s the contracts system. This huge tool for EVE’s economy enables more trust, more flexibility and the capacity for players to create missions for each other. It’s a clear indication that EVE’s economic growth is just as important as the exploding spacecraft we hold so dear.
There are new ships to explode too. This is likely to be the last patch in a long while to have new spaceboats, as CCP seems to have filled every imaginable niche. Fortunately the new designs are brilliant, with the new tier-two battlecruisers seemingly designed by spaceship pornographers, the bigger battleships rounding off complex fleet warfare with wads of rippling metal.
Ships can now be augmented by ‘"rigs:" new one-off modules that enhance various aspects of your performance. Characters, on the other hand, can be enhanced with drugs. The so-called "boosters" allow you to pump up your character for an extra edge to that killing frenzy. There’s even been a change to the way ships are destroyed, allowing enterprising players to come along and salvage bits, do some reverse engineering and then invent their own kit.
Impressive stuff.