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Enemy Territory: Quake Wars




6 Jul 2007
PC Preview | Enemy Territory: Quake Wars
What if you dropped into an online game and always knew what you were supposed to be doing? We're not talking about a causal Halo match where you just have to shoot dudes and forget 'em. We're talking about a game where you fulfil a specific role: say, a saboteur who sneaks behind enemy lines to destroy its equipment, clothed in the skin of one of its own soldiers. What if you could jump right into a game like that and understand your role? What if you could help your team achieve its goals ... » Read More
21 Jun 2007
PC Preview | Enemy Territory: Quake Wars
Announced in 2005, shown at E3 2006, and confirmed for the 360 in 2007, Quake Wars is still an awkward one to preview. The coders at id Software love showing off their technology but aren't so keen on going into specifics about the game, yet as the launch draws near, morsels of information are starting to emerge and once again we find ourselves looking at one of the highlights of the year's many online first-person shooters. Quake Wars favors massive Battlefield 2-style maps, but adopts a much ... » Read More
2 Apr 2007
PC Preview | Enemy Territory: Quake Wars
Despite warnings of incoming tremors - that will surely thin out Battlefield and Counter-Strike server populations around the globe - seismologists continue to show no concern over ids next big Quake. But fragging fans, waiting to stress their systems and fingers on ids upcoming title, Enemy Territory: Quake Wars would do well to prepare for this years next big team-based shooter. We recently had the opportunity to score some time with the beta version of the game, and its looking good, really ... » Read More
14 Mar 2007
PC Preview | Enemy Territory: Quake Wars
One of the lead Quake Wars developers summed it up best as we were basking in a post-playtest glow of fading adrenaline. “I think weve found the perfect balance of chaos.” After three hours of matches on some near-complete maps, its hard to disagree. There were worried murmurs when it was revealed the games vast maps would be optimized for a scant 24 players, but this isnt a problem. Quake Wars even works with three players to a team, because like Wolfenstein: Enemy Territory, ... » Read More
19 Jun 2006
PC Preview | Enemy Territory: Quake Wars
Wednesday 10 May 2006 Online gamers will be able to rain down fire, crash to earth, parachute into action and radio requests for transport in Enemy Territory: Quake Wars, once it touches down on PC at the end of the year. To keep you in the thick of it, the Enemy Territory in-game menu allows players to call in quad bikes, tanks, artillery... and Strogg players will spawn from orbit, crashing down to earth in rocket pods! We've just witnessed developer Splash Damage putting the game through ... » Read More
12 May 2006
PC Preview | Enemy Territory: Quake Wars
Mere hours ago we were thrown headfirst into a 24 man round of Enemy Territory: Quake Wars... and we're still reeling from the experience. Our initial fear that Quake Wars would feel sparse and under populated, especially next to the insaneness of 64-player Battlefield 2, have been utterly blown ... » Read More
11 May 2006
PC Preview | Enemy Territory: Quake Wars
The multiplayer, team-oriented prequel to the Quake saga was shown to the press Monday morning at a press conference held by Activision. Enemy Territory: Quake Wars tells the story of the Strogg invasion of Earth in 2065, and the human GDF forces brave defense of the planet. Instead of simply painting the same army two different colors, Enemy Territory plans to offer two very different teams fighting each other, with completely different weaponry and unique abilities on each side. Each map has ... » Read More
14 Mar 2006
PC Preview | Enemy Territory: Quake Wars
"We wanted to try to take the Doom technology and move it outdoors, with vehicles, multiplayer ... the whole nine yards." That's id Software designer Kevin Cloud's summary of Enemy Territory: Quake Wars, Activision's promising take on high-tech, massively-multiplayer warfare. In other words, there's a lot of people playing the online action wargame Battlefield 2; how can you get them to play something Quake-flavored instead? First, give the people familiar environs ... to a point. Enemy ... » Read More
23 Feb 2006
PC Preview | Enemy Territory: Quake Wars
When your previous online game netted you a worldwide audience of no less than eight million, going one better than that isn't easy. Yet Splash Damage is making it seem that way. By swapping WWII rifles for the energised piledrivers of intergalactic conflict, and setting out to make every gameplay element of Enemy Territory: Quake Wars better than it is anywhere else, the Wolfenstein: Enemy Territory developer has fashioned some awe-inspiring firepower. Key to Quake Wars is its desire to make ... » Read More
The Knowledge

Enemy Territory: Quake Wars

Genre: Shooter
Expected release date: 09/28/2007
Published by: Activision
Developed by: Splash Damage
Franchise: Quake
Min system requirements: Intel Pentium IV 2.8 GHz, 512 MB, 128 MB, 5000 MB
Features: Widescreen, Integrated Voice Chat, Dolby Digital
Multiplayer Modes:
Online
32 player CO-OP
32 player VS
9 AWESOME
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