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Enemy Territory: Quake Wars


Enemy Territory: Quake Wars

The first name in deathmatch creates its own battlefield

The Strogg have similar classes, but little else is the same. Animations for the two sides are completely different, and you'll be able to tell what weapons friends and foes are holding just by how their character moves. And, of course, the Strogg are fueled by Stroyent, a sort of Red Bull made from humans - and it powers both their weaponry and their health systems. If you've only got a little left, do you funnel it into your own survival or make it power the one final shot that could win the battle? You choose.

While Enemy Territory isn't due until late 2006, the developers have been working for two years already, taking what Wedgwood calls "a heuristic approach" to the game's difficult balance. "Someone says 'That sucks,'" he says, "and we cut it." That's brutal but necessary to build a game that can challenge the mighty Battlefield series - not to mention one worthy of the name Quake.


 
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The Knowledge

Enemy Territory: Quake Wars

Genre: Shooter
Expected release date: 09/28/2007
Published by: Activision
Developed by: Splash Damage
Franchise: Quake
Min system requirements: Intel Pentium IV 2.8 GHz, 512 MB, 128 MB, 5000 MB
Features: Widescreen, Integrated Voice Chat, Dolby Digital
Multiplayer Modes:
Online
32 player CO-OP
32 player VS
9 AWESOME
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