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Enemy Territory: Quake Wars


Enemy Territory: Quake Wars

The first name in deathmatch creates its own battlefield

The concept of playing well with others extends to all aspects of Enemy Territory: Quake Wars, which shares not only its title with the popular online game Wolfenstein Enemy Territory, but also its development team at Splash Damage.
 
Single-player literally doesn't exist: no bots appear to fill in for missing humans, and even the training levels take place in a multiplayer space. Splash Damage's Paul Wedgwood calls Quake Wars a "pure multiplayer game," noting that "nobody complains about World of Warcraft not having a single-player offline component."

Enemy Territory will give you toys including 4x4 ATV quad bikes, three-person jeeps, six-wheel drive mobile cannons, a helicopter with both rotors and jet engines for easier newbie control, and even some amphibious vehicles. They're not just generic trucks used to get from point A to point B; each vehicle serves a combat purpose and some are tied to specific character classes. For the GDF, those classes include the grunt-like Soldier; a Ranger suited to covert ops and sniping; a Field Ops class who can call in air strikes and blow up turrets; as well as the nerdy Engineer and always-necessary Medic.


 
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The Knowledge

Enemy Territory: Quake Wars

Genre: Shooter
Expected release date: 09/28/2007
Published by: Activision
Developed by: Splash Damage
Franchise: Quake
Min system requirements: Intel Pentium IV 2.8 GHz, 512 MB, 128 MB, 5000 MB
Features: Widescreen, Integrated Voice Chat, Dolby Digital
Multiplayer Modes:
Online
32 player CO-OP
32 player VS
9 AWESOME
Read the review
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