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Enemy Territory: Quake Wars


E3 06: Enemy Territory: Quake Wars hands-on

PC: We hit the frontline of Activision's team-based multiplayer mash

As an engineer - one of the five GDF classes - we snuck forwards under covering fire to help build the bridge. Each class has a special function - the engineer, for instance, can repair vehicles, set up gun turrets and complete objectives like bridge building. The strength of Quake Wars is that each objective needs a specific class to complete it, stressing team-play - with soldiers giving covering fire to engineers while special ops take out long range targets - as the only successful way to win.

We also got to pilot two different aircraft - the Anansi attack "helocopter" and the Buffalo transport 'copter. It wasn’t too long before we got a handle on the controls either, as developer Splash Damage has made great effort to keep the game accessible while retaining tactical depth to the gameplay. And, yes, you can peer around freely in the cockpit, although it does stir your brain a little at first.

While this mission only gave direct objectives to the GDF force - the Strogg simply had to defend until the round timer was out - different maps will offer different objectives for either side. Enemy Territory: Quake Wars is due to splash down in the fall and it's going to be huge. But then, you knew that already.

May 12, 2005


 
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The Knowledge
Enemy Territory: Quake Wars
Enemy Territory: Quake Wars

Genre: Shooter
Release date: Oct 2, 2007
Published by: Activision
Developed by: Splash Damage
Franchise: Quake
Min system requirements: Intel Pentium IV 2.8 GHz, 512 MB, 128 MB, 5000 MB
Features: Widescreen, Integrated Voice Chat, Dolby Digital
Multiplayer Modes:
Online
32 player CO-OP
32 player VS
9 AWESOME
Read the review
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