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Enemy Territory: Quake Wars

Enemy Territory: Quake Wars v1.5 Windows Dedicated ServerFileRadar
Work on the 1.5 game update for Enemy Territory: QUAKE Wars is steaming ahead at full knots and we're now testing the latest version of it internally to see if there are any glaring issues left to fix. Even more exciting, we've put together the final changelog for the update, which you can find concealed somewhere within this blog update. In a smallish nutshell, 1.5 brings a number of new features and customization options to ETQW and fixes all of the issues left over from 1.4. Let's have a look: User Interface Improvements We've packed tons of small UI and HUD improvements into the 1.5 update, lots of which are the result of feedback from our players. We've added new customization options for turret lock-on warnings, so you can now get the full warning (beep and text), just the warning tone, just the HUD text, or nothing at all. Mine trigger warnings can similarly be toggled on or off and it's also possible to set the size of the mine indicators on the HUD or turn those off completely.
Submitted:  May 22, 2008
Total downloads: 122
Available servers: 2
Enemy Territory: Quake Wars v1.5 Linux Dedicated ServerFileRadar
Work on the 1.5 game update for Enemy Territory: QUAKE Wars is steaming ahead at full knots and we're now testing the latest version of it internally to see if there are any glaring issues left to fix. Even more exciting, we've put together the final changelog for the update, which you can find concealed somewhere within this blog update. In a smallish nutshell, 1.5 brings a number of new features and customization options to ETQW and fixes all of the issues left over from 1.4. Let's have a look: User Interface Improvements We've packed tons of small UI and HUD improvements into the 1.5 update, lots of which are the result of feedback from our players. We've added new customization options for turret lock-on warnings, so you can now get the full warning (beep and text), just the warning tone, just the HUD text, or nothing at all. Mine trigger warnings can similarly be toggled on or off and it's also possible to set the size of the mine indicators on the HUD or turn those off completely.
Submitted:  May 22, 2008
Total downloads: 108
Available servers: 2
Enemy Territory: Quake Wars v1.0 to v1.5 Full Linux Client PatchFileRadar
Splash Damage and id Software have released the final version of its v1.5 patch.
Submitted:  May 22, 2008
Total downloads: 121
Available servers: 2
Enemy Territory: Quake Wars v1.0 to v1.5 Full Windows Client PatchFileRadar
Splash Damage and id Software have released the final version of its v1.5 patch.
Submitted:  May 22, 2008
Total downloads: 525
Available servers: 6
Enemy Territory: Quake Wars v1.4 to v1.5 Linux Client PatchFileRadar
This download allows you to run Enemy Territory: Quake Wars natively under Linux.
Submitted:  May 22, 2008
Total downloads: 351
Available servers: 5
Enemy Territory: Quake Wars v1.4 to v1.5 Windows Client PatchFileRadar
Splash Damage and id Software have released the final version of its v1.5 patch.
Submitted:  May 22, 2008
Total downloads: 282
Available servers: 5
Patch: ETQW Client v1.4 to v1.5 Update Beta (Linux)FileRadar
* HUD Players will no longer receive warning VO for incoming enemy artillery * Added g_aptWarning for toggling APT warning on the HUD * Restricted the g_mineIconSize cvar to values between 0 and 20 * The Fireteam menu will now not show 'next page' unless there are 9 or more players (instead of 8) * Fixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tag * Fixed the Objective Bar sometimes changing colour * Fixed Magog warning spam * Ranked Servers Locked si_maxPlayers to 24 on Ranked Servers * Fixed being able to start a match on a Ranked server with less than 6 players * Map Loads, Auto-Downloads, ETQW:TV Fixed downloading modifications from the server not working with Vista and UAC * Fixed the intro movie overriding the Accept Download prompt for mods on game restart * Fixed the map loading music continuing to play after the load had completed * Fixed the server crash when clients are downloading files * Fixed ETQW:TV Relays crashing when clients tried to connect too early * Player Statistics Fixed certain Achievement stats, such as Vehicle and Deployable kills, not being counted * Fixed ranks above Supreme Commander displaying as ##### or emptyname * Fixed Mining Laser objectives giving an additional 40 Soldier XP to the constructor * Fixed XP Save not working on reconnects * User Interface Fixed the 'Press F3 to Ready Up' tooltip not always displaying * Fixed the 'Most Vamptire Damage' typo in Personal Achievements * Fixed the final Objective in a map not counting towards the Most Objectives Completed end-game reward * Fixed Player Ranks not showing in-game or on the Scoreboard * Fixed spectators seeing a defaulted string in the end-game scoreboard * Fixed transparency options for Tooltips and Subtle Motivators not always saving * Fixed video options not always saving if a player is using a 'Set as Default' profile * Tooltips Fixed the Tooltip frame being completely white on first map load * Fixed decoy tooltip not always playing * Fixed Strogg Hack tooltip not playing on Volcano * Fixed players not turning to face final objective on Outskirts during tooltip * Fixed not resetting proficiency upgrade VO when resetting tooltips * Fixed Exploits Fixed clients having incorrect spread values for the Scoped Assault Rifle whilst unscoped * Fixed exploit that allowed GDF to get past Strogg Energy Shields * Fixed being able to complete certain objectives at a distance * Fixed clipping hole in Refinery that allowed players to get underneath the map * Bots Fixed potential bot freeze issue with enemies & hunting * Fixed Medics not seeing obstacles when giving supplies * Fixed Anansi pilots getting stuck chasing Icarus players around the map * Bots will now avoid vehicles 'booby trapped' with Charges, unless it's the MCP * Bots will now stop and give engineers time to repair their vehicle * Bot Oppressors will use their Energy Shields more effectively * Bots can now use all seats in the Bumblebee * Removed some debug prints * Other Miscellaneous bot fixes * Miscellaneous Fixed unintentionally skipping through multiple weapons and tools when using the mousewheel * Fixed the 'Aborting Bombardment' VO not playing when the Airstrike/Violator beacon is in an invalid location * Fixed spectators sometimes hearing hit-beeps when switching between players * Fixed player landing sound sometimes playing multiple times * Fixed some cases of vehicle wheels occasionally being above the ground when they spawn * Fixed a disguise spotting issue * Fixed lock-on issues when the MCP is disabled * Fixed visual MCP deploy issue where it would sometimes come in sideways * Fixed objects sometimes showing up in the wrong place when playing back demos * Known Issues The game will not start for users running the Windows XP Service Pack 3 Beta * Some empty folders are left behind by the ETQW 1.5 uninstaller * Capturing the Energy Cells on Quarry gives no XP * Intermittent server crashes for some users * Additional map holes in Refinery and Salvage
Submitted:  Mar 5, 2008
Total downloads: 311
Available servers: 2
Patch: ETQW Client v1.4 to v1.5 Update Beta (Windows)FileRadar
* HUD Players will no longer receive warning VO for incoming enemy artillery * Added g_aptWarning for toggling APT warning on the HUD * Restricted the g_mineIconSize cvar to values between 0 and 20 * The Fireteam menu will now not show 'next page' unless there are 9 or more players (instead of 8) * Fixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tag * Fixed the Objective Bar sometimes changing colour * Fixed Magog warning spam * Ranked Servers Locked si_maxPlayers to 24 on Ranked Servers * Fixed being able to start a match on a Ranked server with less than 6 players * Map Loads, Auto-Downloads, ETQW:TV Fixed downloading modifications from the server not working with Vista and UAC * Fixed the intro movie overriding the Accept Download prompt for mods on game restart * Fixed the map loading music continuing to play after the load had completed * Fixed the server crash when clients are downloading files * Fixed ETQW:TV Relays crashing when clients tried to connect too early * Player Statistics Fixed certain Achievement stats, such as Vehicle and Deployable kills, not being counted * Fixed ranks above Supreme Commander displaying as ##### or emptyname * Fixed Mining Laser objectives giving an additional 40 Soldier XP to the constructor * Fixed XP Save not working on reconnects * User Interface Fixed the 'Press F3 to Ready Up' tooltip not always displaying * Fixed the 'Most Vamptire Damage' typo in Personal Achievements * Fixed the final Objective in a map not counting towards the Most Objectives Completed end-game reward * Fixed Player Ranks not showing in-game or on the Scoreboard * Fixed spectators seeing a defaulted string in the end-game scoreboard * Fixed transparency options for Tooltips and Subtle Motivators not always saving * Fixed video options not always saving if a player is using a 'Set as Default' profile * Tooltips Fixed the Tooltip frame being completely white on first map load * Fixed decoy tooltip not always playing * Fixed Strogg Hack tooltip not playing on Volcano * Fixed players not turning to face final objective on Outskirts during tooltip * Fixed not resetting proficiency upgrade VO when resetting tooltips * Fixed Exploits Fixed clients having incorrect spread values for the Scoped Assault Rifle whilst unscoped * Fixed exploit that allowed GDF to get past Strogg Energy Shields * Fixed being able to complete certain objectives at a distance * Fixed clipping hole in Refinery that allowed players to get underneath the map * Bots Fixed potential bot freeze issue with enemies & hunting * Fixed Medics not seeing obstacles when giving supplies * Fixed Anansi pilots getting stuck chasing Icarus players around the map * Bots will now avoid vehicles 'booby trapped' with Charges, unless it's the MCP * Bots will now stop and give engineers time to repair their vehicle * Bot Oppressors will use their Energy Shields more effectively * Bots can now use all seats in the Bumblebee * Removed some debug prints * Other Miscellaneous bot fixes * Miscellaneous Fixed unintentionally skipping through multiple weapons and tools when using the mousewheel * Fixed the 'Aborting Bombardment' VO not playing when the Airstrike/Violator beacon is in an invalid location * Fixed spectators sometimes hearing hit-beeps when switching between players * Fixed player landing sound sometimes playing multiple times * Fixed some cases of vehicle wheels occasionally being above the ground when they spawn * Fixed a disguise spotting issue * Fixed lock-on issues when the MCP is disabled * Fixed visual MCP deploy issue where it would sometimes come in sideways * Fixed objects sometimes showing up in the wrong place when playing back demos * Known Issues The game will not start for users running the Windows XP Service Pack 3 Beta * Some empty folders are left behind by the ETQW 1.5 uninstaller * Capturing the Energy Cells on Quarry gives no XP * Intermittent server crashes for some users * Additional map holes in Refinery and Salvage
Submitted:  Mar 2, 2008
Total downloads: 456
Available servers: 3
Enemy Territory: Quake Wars v1.4 Windows Client PatchFileRadar
Wait, 1.4? What happened to 1.3? Don't worry, you haven't missed an entire game update. 1.3 is a smaller update that's limited to the Korean release of ETQW. All other versions are moving on straight on to version 1.4.
Submitted:  Jan 16, 2008
Total downloads: 980
Available servers: 4
v1.0 - v1.2 PatchFileRadar
This is the first patch for Enemy Territory: Quake Wars updating the game to v1.2 and adding several different things.
Submitted:  Oct 31, 2007
Total downloads: 750
Available servers: 4
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