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Enemy Territory: Quake Wars


E3 06: Enemy Territory: Quake Wars hands-on

PC: We hit the frontline of Activision's team-based multiplayer mash

Mere hours ago we were thrown headfirst into a 24 man round of Enemy Territory: Quake Wars... and we're still reeling from the experience. Our initial fear that Quake Wars would feel sparse and under populated, especially next to the insaneness of 64-player Battlefield 2, have been utterly blown away.

Quake Wars gripped us by the throat with its tightly focused and superbly fast-paced action, which meant we were never far from slugging a bullet into an enemy's head. The level we played started with the Global Defence Force assaulting Strogg-held territory, beginning with an objective that demanded we build a bridge. Each level is angled towards a set of objectives that really give the matches direction and purpose, thrusting everyone into a single pocket of action and creating some seriously hairy moments.


 
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The Knowledge

Enemy Territory: Quake Wars

Genre: Shooter
Expected release date: 09/28/2007
Published by: Activision
Developed by: Splash Damage
Franchise: Quake
Min system requirements: Intel Pentium IV 2.8 GHz, 512 MB, 128 MB, 5000 MB
Features: Widescreen, Integrated Voice Chat, Dolby Digital
Multiplayer Modes:
Online
32 player CO-OP
32 player VS
9 AWESOME
Read the review
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