Screenshots from a GDC video that shows Enemy Territory: Quake Wars in ray tracing version. The video is there as well.
In order to celebrate the release of Enemy Territory: Quake Wars on Xbox 360, Microsoft is planning to arrange an array of events on Xbox live where players will get a chance to play with memebrs of ID software, Splash Damage, and Nerve software.
This is one of those times where everyone just turned around and went, "wait...where'd that game go?" It's Enemy Territory: Quake Wars, and while we heard a whole lot about this promising title late last year, it mysteriously dropped off the radar for a few months.
Splash Damage can confirm that Enemy Territory: Quake Wars 1.5 is on their development schedule for this month and they hope to get it all wrapped up and ready for public consumption. They'll still have to test it internally, but Splash Damage hope to release the game update, the updated SDK, and the final version of the Official Competition Mod in the coming weeks so you guys will have plenty of new material to sink your teeth into.
Activision has finally announced a release date for the PlayStation 3 and Xbox 360 versions of Enemy Territory: Quake Wars. Both versions will be hitting retail stores on May 30th, 2008.
Aspyr announces the release of the Macintosh edition of Enemy Territory: QUAKE Wars, a think different variant of Splash Damage's teamplay shooter that can play alongside the Windows and Linux clients. Word is:
Activision's latest quarterly conference call has just been completed and as was the case three months ago during their last conference call, company executives did not mention the previously announced Xbox 360 and PS3 console ports of Enemy Territory: Quake Wars as being part of their upcoming release plans. The ports of the Splash Damage-id Software PC multiplayer shooter were announced a year ago by Activision and a playable version of the Xbox 360 port was shown at both E3 as well as QuakeCon in the summer of 2007.
ET: QW pits the armies of Earth against the invading alien Strogg in this team-based online strategic shooter. Splash Damage has released a v1.4 version of the SDK toolset, which contains all of the tools used to develop ETQW, allowing modders to create their own content.
On Tuesday a new demo for Enemy Territory: Quake Wars was released but apparently the version got sent out too early as reports have come in that people have had problems with installing the demo. So if you haven't downloaded it yet it might be best to hold off until things get fixed.
Splash Damage and id Software have released a new v1.4 patch (v1.3 was skipped due to a small update for the Korean edition of the game) improving the UI, auto-download feature, tweaking gameplay, fixing network issues and various bugs.
you are looking for a new game to keep you occupied into the new year, then Steam may have something for you. Until January 1, Valve's gaming service has some very good discounts for its top games.
Steam is having a Black Friday Sale on two games. For a limited time, Bioshock and Enemy Territory: Quake Wars are available via Steam at a 20% discount off their regular price. These two new action releases from 2K and Activision may be purchased from Steam at this special price through Monday, November 26th at 10 am PST.
Sarcastic Gamer is giving away 10 free copies of Enemy Territory: Quake Wars this week. Readers are asked to choose a side and pick their favorite class of character.
For you Quake Wars fans, you'll be happy to know that the master server will be down today in order to incorporate the new 1.2 update. The scheduled maintenance time is: 16:45 GMT to 17:15 GMT / 9:45 AM PST to 10:15 AM PST.
Ahead of Activision's financial results next week, Janco Partners analyst Mike Hickey has commended short-term revenue prospects, but commented that "emerging competition for some of [Activision's] core franchises, including Guitar Hero and Tony Hawk", may prove damaging for the company's long-term growth.
It has been over seven months since Firing Squad last took a look at Windows Vista performance versus Windows XP. In that series of articles, Firing Squad found that both AMD and NVIDIA's Vista performance was lacking in comparison to Windows XP, although NVIDIA's showing in Vista was much worse: Vista performance was in some cases substantially slower than Windows XP, features were missing, and SLI was unsupported entirely. Meanwhile, AMD's biggest problem was the OpenGL portion of their Vista driver, OpenGL-based games like Quake 4 scaled poorly in performance in comparison to WinXP and Firing Squad encountered numerous visual artifacts. CrossFire support was also limited.