Enemy Territory: Quake Wars


Two minutes. One video. Fifty-five perforated skulls.

Developers Splash Damage began as a bunch of fanboy modders, before growing into one of the UK’s most important games companies, creating Wolfenstein: Enemy Territory and most recently Enemy Territory: Quake Wars. We fought off Stroggs advancing on Bromley to ask art director Richard Jolly and creative director Paul Wedgwood about the making of this Quake-inspired tactical blaster and discover what it’s like working with a famous


By Stuart Bishop posted 4 years, 6 months ago
A lot's happened in the world of PC gaming already this year. Most notable was the introduction of Microsoft's Games for Windows - Live initiative, but there have already been several high profile releases on the platform. So much so that when we went back to our 2007 PC Game feature we almost had to halve it, as many games were already on sale. But that's okay because there are plenty more waiting for their chance to conquer the charts. Here's what you should be spending your money on in the


Tyler Nagata - GamesRadar
By Tyler Nagata posted 4 years, 10 months ago
What happens when you mix one part artist, one part producer, and one part co-owner of id Software? Kevin Cloud, a guy who knows a lot about first-person shooters. We recently got a chance to chat with Cloud regarding his latest project, Enemy Territory: Quake Wars. From our brief hands-on time with the beta, ETQW looks ready to make some waves in virtual battlefields soon. Besides revealing details on ETQWs gameplay mechanics and setting, Cloud shares his thoughts on what makes a great mod,

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The arrival of the "next-gen" in console land is obvious - it happens instantaneously with the release of a new box. The line is blurred in the constantly evolving world of PC, but only a fool would say it's not there. PC is currently edging into new territory, boosted there by swelling processor power, sparkling new graphical technologies, and outrageous ambition. Corridors, bases and monsters can only get so beautiful; we're moving on to whole worlds now, living environments ripe with
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