Some missions will be vital search-and-destroy affairs which could turn the tide of the war; for the most part, though, you’ll be flying recon or just migrating a squad from one base to another.
All of this is identical to the first Enemy Engaged. Unfortunately these are not the only things inherited from its predecessor. The cockpit textures and pilot models, for example, have evolved little in seven years - helicopter technology may not have moved on much, but PC graphics have. Barring a little bump mapping and a few more trees, the world is the same, too. It’s not that we’re overly concerned about appearances - it was the sturdy flight dynamics that appealed in EE1 - but interaction with ATC is still rudimentary and lacks the response trees of a modern AI system, too. Where EE1 felt up-to-date and gripping, this is old and lacking sophistication.





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