War shouldn’t be this much fun. War should be hell and suffering, the debasement of mankind. It should be scooping beans from a can with the rib of a dead comrade then swallowing it into your dysenteric stomach. But not fun.
Talk about a journalistic conflict of interest: We’re the British. Across a thin stretch of oceanic blue sits the American fleet. I’m a Brit, but I’m writing for an American magazine. There’s not even time to wonder about how the Americans got hold of a proper fleet of their own. With allegiances torn, how doesone proceed in such a situation? There’s only one answer: as swiftly as possible.
For months before Creative Assembly finally revealed to us the identity of their new game, we joked with them, back and forth, about its setting. “Hey guys - what can you tell us about Caveman: Total War?” we’d ask, and they’d deftly sidestep the issue, no matter how many beers we’d poured down their throats.“How’s WWII: Total War looking?” we’d pester down the phone.