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Empire: Total War


Empire: Total War

We clock up some hands-on time with the latest code of Creative Assembly's epic RTS

War shouldn’t be this much fun. War should be hell and suffering, the debasement of mankind. It should be scooping beans from a can with the rib of a dead comrade and then swallowing it into your dysenteric stomach. But not fun. Only Empire, Creative Assembly’s most ambitious and epic Total War game to date, is just that. Fun. How do we know this? Because we’ve just spent two hours playing the latest code, and as our fingers fumble to strike the correct keys to type these words, we can’t help feel that Empire has the potential to utterly eclipse its illustrious predecessors.

During our playtest, we sampled Empire’s Road to Independence campaign: a series of bite-sized, story-driven episodes based on the American War of Independence. Divided into four chapters, The Road to Independence is likely to offer a more focused experience for newcomers daunted by the prospect of diving straight into the largest Total War turn-based campaign to date. Episode one begins circa 1607, with you marshalling the British as they try to gain a foothold in the US and hold off the natives, who’ve impertinently lived there for many thousands of years without a letter of permission from His Royal Highness.

Chapter two sees the natives on the back foot, but augmented by the military might of the French. (Stop snickering. The French were quite the military power back then.) As the Brits you must defeat this unlikely alliance in short order. Chapter three tasks you with leading the Americans to victory over the Brits in the War of Independence, and it was this episode that provided the setting for our session.

Unlike the main campaign, The Road to Independence isn’t just an open sandbox, as each chapter is punctuated by CGI cutscenes detailing the birth of the modern-day US. While purists may scoff, the cutscenes we witnessed were adequate proof that the plot should add an extra layer of depth and meaning to your actions. Also readily apparent was the more focused nature of these episodes, making them ideal for newcomers before they’re thrown into the main campaign in the final fourth chapter.

 

Chapter three kicked off with a real-time 3D recreation of the Battle of Bunker Hill, an epic clash between the Brits and Americans on an undulating battlefield dotted with patches of forest. Playing as the sovereignty-seeking Yanks, our heavily outnumbered forces began atop a hill. The interface, familiar yet distinctively different from Medieval II, took just seconds to learn, allowing hostilities to quickly commence.

Calling upon nearly a decade of Total War experience, we arrayed our troops at the hill summit, though one fundamental difference forced us to reassess our tried and tested tactics. While cannons and muskets featured in Medieval II, they were so wayward as to verge on useless. Empire’s gunpowder weapons now have accuracy to match their power, creating a new set of variables when outlining your battle plan.


 
6 Comments
Order Comments: Newest First | Oldest First
brown  - 9 months 26 days ago 
First!

one question in the American campaign do you play the full game as if you were another faction
DeadGirls  - 9 months 25 days ago 
This game looks interesting to me, though I'm not usually into RTS.
One thing that puts me off though--
The game doesn't come out on STEAM until March, and they already have a $20 expansion pack out that adds a laughable SIX units. The only possible thinking behind making an 'expansion pack' released at the same time as the game is a mega-huge boner for extra cash. --Proof that SEGA is the aging transexual crack-whore of the publishing industry.
Urock  - 9 months 24 days ago 
Every time I hear about this, I get more and more psyched. I just hope it lives up to my expectations.
magicwalnuts0  - 9 months 17 days ago 
I'm so psyched for this game. I played Rome:Total War back in the day and it was pretty awesome but this just looks amazing.
Bootsiuv  - 9 months 11 days ago 
I'm too busy playing EB on R:TW to even think about Empire.

I'm still waiting for EB2 on Medieval, so I can finally install that game that I've now owned for 18 months.

Vanilla total war just doesn't come close to the job those guys have done with their EB mod.

If you own Rome and haven't played EB, you haven't played Rome like it was meant to be played.

Still in my top 3 favorite games of all time....not R:TW mind you, but R:TW with EB.

As far as mods go, there is little comparison (in any game really).

I couldn't imagine playing games with units like "archer" and "spearmen". Yuck.
titodc321  - 8 months 27 days ago 
I totally cant wait for this to come out!!! I've been waiting since I first heard about it early last year and it's been eating away at me since!!
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The Knowledge
Empire: Total War
Empire: Total War

Genre: Strategy
Release date: Mar 3, 2009
Published by: Activision
Developed by: Creative Assembly
Min system requirements: 2.4GHz CPU, 1Gb RAM (XP), 2Gb (Vista), 256Mb 3D card, 15Gb hard disk space
9 AWESOME
Read the review
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