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Dragon Age: Origins

Also known as: Dragon Age

Dragon Age: Origins - Fable II's grown-up older brother?

PREVIEW: How Bioware's new epic could be a mature alternative to Lionhead's RPG laugh-fest

The opinions of NPCs and your companions will be very important

Yep, you're going to have companions this time around too, only in Dragon Age they'll be humanoid rather than canine. You'll have a more traditional RPG party made up of yourself and three NPCs, but rather than being Final Fantasy-style walking weapons, they'll dynamically react to your on-going actions in a Fable II fashion as the game progresses. Actually, make that a very Fable II fashion.

Above: The party looked harmonious, but Crispin's penchant for shooting the faces off squirrels was really beginning to irk Caroline

You see, from what we were shown, the mechanics look almost identical in some ways. Your party members will have approval bars showing their feelings towards your actions, and you can even win them over with gifts. And yes, if you please the right characters sufficiently, you can trigger romantic sub-plots. At the other end of the scale, if you piss them off too much with actions they don't agree with, they'll leave your party altogether and have to be replaced.


The combat is real-time but has the depth of turn-based play

Real-time, dungeon crawling combat and pyrotechnic magic are again the order of the day in Dragon Age, albeit through a WoW-style point-and-click, icon-based interface. Interestingly though, spells with a wide blast radius or specific direction of fire can be dragged and dropped onto the play area, with a graphical display showing the area of effect as you do. It's almost like dropping a cut-out shape template onto a Photoshop page. Only with more death, obviously.

Above: Yes, we know it looks like WoW...

To be fair, we found the practicalities of combat both a little hectic and a little dull during our admittedly brief hands-on (strange combination of reactions, we know, but that's what we came away with, nevertheless), so we were thankful for an interesting new battle element Bioware is implementing; something it calls Pause and Play.

The gist is that you can hit the space bar to freeze the action, and during the break can queue up attacks, magic and buffs which will kick in the instant you unpause. It already looks like a great way of balancing things when they get out of control, as well as a sweet way of pleasing fans of both action and turn-based RPGs with the immediacy of the former and the tactics of the latter.


 
20 Comments
Order Comments: Newest First | Oldest First
Cernunnos  - 9 months 21 days ago 
looks awesome!
TastyCakesMcgee  - 9 months 21 days ago 
cool, a good read as well, nice work.
TastyCakesMcgee  - 9 months 21 days ago 
I just realized, isn't the Pause and Play thing in Baldur's Gate 2?
Ell223  - 9 months 21 days ago 
looks good
especially if its from bioware

not too sure about the combat though
theatticusera  - 9 months 21 days ago 
i'll def be giving this a go. Although it'll be a console version
quicksilver_503  - 9 months 21 days ago 
i wouldn't consider dragon age and fable 2 to be particularly similar but still, good preview.
jimsondanet  - 9 months 21 days ago 
theres nothing worse than a brilliant gameworld going to waste on a rubbish combat sytem
DeadGirls  - 9 months 21 days ago 
I don't get why people like Bioware.

# Shattered Steel (1996)
# Baldur's Gate (1998)
# Baldur's Gate: Tales of the Sword Coast (1999)
# MDK2 (2000)
# Baldur's Gate II: Shadows of Amn (2000)
# Baldur's Gate II: Throne of Bhaal (2001)
# Neverwinter Nights (2002)
# Neverwinter Nights: Shadows of Undrentide (2003)
# Neverwinter Nights: Hordes of the Underdark (2003)
# Neverwinter Nights: Kingmaker (2005)
# Star Wars: Knights of the Old Republic (2003)
# Jade Empire (2005)
# Mass Effect (2007)
# Sonic Chronicles: The Dark Brotherhood (2008)
# Dragon Age: Origins (in-development) (2009)
# Mass Effect 2 (in-development)
# Mass Effect 3 (pre-development)
# Star Wars: The Old Republic[5] (in-development)

None of those games are at all appealing to me. To each his own I guess...
ineedaweapon  - 9 months 21 days ago 
I loved KOTOR and Mass Effect, so if this is as good as either of those, I'll be happy.
lava_lamp  - 9 months 21 days ago 
it was the humor that made fable awesome
taking it out isn't a smart idea
Samael  - 9 months 21 days ago 
Looks awesome. Really didn't like Fable 2 at all, so I kinda hope (sorry!) that this article will be proven wrong in some ways. At least in terms of NPC like/dislike, because in Fable 2, I could be the most evil bastard in the land, but a few farts and giggles later and I'm life of the party! I couldn't stand that! Oh and the job system was bullshit as well.
zanthox  - 9 months 21 days ago 
Nice! Can't wait, I've been following this game forever.
@deadgirls: that list is EXACTLY whey people care about Bioware. I've beat nearly ever one (that is released) of those games and loved them all. This game is called the spiritual decedent of Baldur's Gate from that list actually.
zenbater  - 9 months 21 days ago 
This is all reminding me of Planescape:Torment. Possibly the best dialogue-based, alterable game yet made. It'd be nice to see quality like that again.
Ravenbom  - 9 months 21 days ago 
Well, it looks like there is something for me to be really excited about this year.
Hydrohs  - 9 months 21 days ago 
Pause and Play is not new, it was in Baldur's Gate, certainly not a new game by any standards I would say.
HungryBeaver  - 9 months 20 days ago 
Looks like a definite rental for me. I dont know about buying cuz it looks like a game ill play and get fed up with in 5 days. We'll see.
Diosjenin  - 9 months 20 days ago 
The game itself sounds great.

Some of your commentary about game mechanics, though...

First off, you should mention that the isometric perspective can be switched at any time for a third-person perspective.

"...spells with a wide blast radius or specific direction of fire can be dragged and dropped onto the play area, with a graphical display showing the area of effect as you do."

Circa Warcraft III.

"...The gist is that you can hit the space bar to freeze the action, and during the break can queue up attacks, magic and buffs which will kick in the instant you unpause. It already looks like a great way of balancing things when they get out of control, as well as a sweet way of pleasing fans of both action and turn-based RPGs with the immediacy of the former and the tactics of the latter."

Circa Knights of the Old Republic (which, since it's their own game, does NOT make it a new mechanic).
VeggieBurger  - 9 months 20 days ago 
It's alarming the lack of knowledge shown by the writer of this article and peoples various comments. Both these "new" game mechanics have been used by bioware for years... since the Baldur's gate games for pause and play and the whole cursor showing the area of effect of spells thing has been used at least since Neverwinter nights.

I also find it annoying how WoW seems to have ruined everyones perception of games to the point they cant play a non 3rd person RPG. Even though bioware is well known for their award winning isometric RPGs.
Akiira  - 9 months 20 days ago 
lol @deadgirls you clearly should just stop playing video games.
Gotxxrock  - 9 months 16 days ago 
Usually I write paragraph long entries in my comments... but this is a game being produced by Bioware... the company that managed to make a DECENT Sonic RPG, pump intrigue and plot back into the Star Wars franchise, and create Mass Effect.
The game will be a good game, this much we know.
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The Knowledge

Dragon Age: Origins

Genre: Role Playing
Release date: 6 Nov 2009
Published by: Electronic Arts
Developed by: BioWare
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
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