Quantcast

Doom


The ports that had no right to work

But were miraculously great regardless

Game: Killer Instinct

Format:SNES

Killer Instinct was originally a high end coin-op released as a hardware demo for the then in-development Nintendo 64. By its very nature a SNES conversion was going to be like squeezing an elephant into a shotglass without lube. The generational hardware upgrade between the 16-bit SNES and its 64-bit follow-up was a massively bigger one than we’d ever seen before, so to all intents and purposes the basic concept was similar to that of trying to get Burnout running on a Mega Drive. Donkey Kong Country might have already proved that the SNES could handle 3D rendered graphics, but Killer Instinct was a whole different state of affairs.

Yes, KI was deceptively 2D (as a lot of supposedly 3D fighters were back then), but it used hugely detailed, almost screen-filling characters that were nigh-constantly scaling, and had a complexity and pace of gameplay far in advance of Rare’s earlier Donkey Kong platformer. Getting all the characters, stages, music and sound effects running alongside that legendarily epic combo system while avoiding a frame-rate like a slide show under a strobe light was an unlikely prospect indeed. What we got however, was sublime.

The fact that Killer Instinct works on the SNES is a testament to the level of underlying fun at the core of the game, as well as Rare’s understanding of how to balance the technical downgrades needed with the preservation of that essence. KI on the SNES was never going to be able to provide all the 64-bit bells and whistles of the arcade game, but that was all just peripheral side-dressing anyway. By focusing it’s efforts on maintaining the combos, the pace, and the brutal humour of the game, Rare provided everything Killer Instinct was really about. It was like throwing away the salad but keeping the steak, and that sentiment is even more relevent when you consider that the eventual N64 game was nowhere near as good.


 
3 Comments
Order Comments: Newest First | Oldest First
RebornKusabi  - 9 months 19 days ago 
Hehe Halo 3 on a Game Boy Micro... hehe
RobTheBuilder  - 2 months 23 hours ago 
No list of incredible ports is complete without the stunning RType conversion to the Master System. That machine had no right to run that game but it did.
Dalibor  - 2 months 15 hours ago 
I can't believe how some of those games were able to be converted to less graphical systems. That is pretty amazing.
The Knowledge

Doom

Latest Articles About This Game
An updated game client has been released for Skulltag, a Doom and Doom II mod now available for...
PC News from N4G  -  1 Nov 2009
Shortly after the id ZeniMax news broke, John Romero released the following comments via twitter...
PC News from N4G  -  24 Jun 2009
Rockpapershotgun: While adult-me might have baulked at Killing Floor's testosteronal presentation, I...
PC News from N4G  -  21 May 2009
Yesterday, Doom turned 15. What were John Romero's plans for the occasion? According to him, tonight...
PC News from N4G  -  12 Dec 2008
On December 10th 1993, id Software introduced a title that would change the face of gaming as we...
PC News from N4G  -  10 Dec 2008