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Diablo III

Also known as: Diablo 3

Six reasons Diablo III gives us a geek-gasm

SCREENS AND VIDS: Blizzard's legendary RPG threequel is now official. Here's why we really can't wait for it to arrive

#5 - It looks like a damnably friendly game

The new game has been streamlined to make it friendlier than ever, so much so that it can be played just using a mouse. There’s now a new hot bar at the bottom of the screen for easy access to special abilities, and mouse-driven moves can be juggled quickly with a simple tap of the tab key or flick of the mouse wheel.

And most interestingly, to give Diablo’s speedy brutality an extra boost, Blizzard have also dropped in an instant health recovery pick-up, as seen in any action game since the dawn of time. It’s dropped by dead monsters in the traditional way and kicks in as soon as you touch it, meaning that character maintenance won’t be the pace-killer that DMC and Ninja Gaiden fans might fear. In fact such is the speed and accessibility of the carnage contained contained within Diablo III that watching the Barbarian in action at times feels like watching a hitherto unannounced God Of War game for the PC.

#6 - Multiplayer carnage

As countless co-op games of Gears on Xbox Live have taught us, kicking arses is fun, but kicking arses with a friend is fun squared. Although it will naturally have a full single-player campaign, Diablo III, like its predecessor, is being designed with a heavy online multiplayer focus, and from what we've seen of the game so far it should be a riot.

Consider how effectively balanced the Witch Doctor’s attacks already sound. Now spread that sort of inventive gore-mongering over five completely different, player-controlled characters working together to slay everything in sight.

Yum. Yum is all we have to say.


 
1 Comment
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siyat  - 1 year 2 months ago 
I'm going to go into a bit of my thoughts about what I've seen of this game. The first thing that comes to mind is disappointing.

Disappointing in the fact that it has everything that Diablo and Diablo II and LoD didn't have. If anyone remembers the first game and played it thoroughly, you will remember the language, the tiny details that most people would find offensive nowadays. The burning crosses, the pentagrams, blaspheming religion in all aspects... and the list goes on. Now, don't get me wrong, Diablo II turned from that, but not entirely.

But the other thing that relates somewhat to that and I'm really critical about is the art direction that took place. This game looks like StarCraft II but in a fantasy setting and as an RPG, does anyone else see the resemblance between the two. This series is dark, not lively. The story is based around an Angel and a Demon who created the world of Sanctuary and kept it from Heaven and Hell. Does it get much darker than that? Of course it does, or the original would have been the only one.

But when you have so many changes in staff, including story and art direction, can this game come even close to the bar set by the other two... doubtful. I think this is a lousy attempt to try and please fans.

I played the game back in 1996, and I'm not about to quit now, but Blizzard really needs to think about what they are doing because right now, and I know that I'm not the only person, fans are pretty ticked off at how mild the setting has become. And bring back the reasons why the game was such a classic such as the books from Diablo, such as the Sin War, Dark Exile, and the Darkening of Tristram. And I want Lachdannon to make his return like promised in the first game! Also,

Overall though, darken the colors, and make it deserving of a M rating, and I'm in!

Questions, ask. I'll answer. This goes for the the books as well.
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The Knowledge

Diablo III

Genre: Role Playing
Expected release date: 2011
Published by: Blizzard
Developed by: Blizzard
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