Other new stuff includes the minister system, whereby you have to manage the expectations of, and rely on the experience of, a cabinet of ministers. You can fire the ones who aren’t doing so well, but there’s hardly an unlimited glut of manpower: you need to make these people do their job, while at the same time supporting you. All this is tied into the sophisticated AI and voter system that the game exhibits: people aren’t defined by single issues. Better than the original? Certainly. It wins our vote.
Jan 28, 2008





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