You'll play as a warrior, assassin or mage, and you'll be able to approach situations in ways that are suitable to your class. For example, as a skull-bashing warrior, you fear nothing, and stride straight into the fray. Heave your claymore into that hellspawn demon - it clanks angrily into his armor, and the force of your blow knocks him backwards - and right off that cliff behind him.
Fancy yourself a magic man? As a mage, you can cast an ice spell, not at the demon, but onto the ground beneath him. He'll be slip-sliding away without any further help. Sub Zero wins.





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