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Dark Messiah of Might and Magic
Last year's Dark Messiah promised - as have many others - to revolutionize combat in the RPG format. What it did was provide great cast-and-slash action. Decapitations felt deserved, magic was enjoyable and sometimes cleverly used, and the game took the concept of environmental weaponry to its absurd conclusion. The first thing you'd do when you entered a room was look for a chandelier tied precariously to the ceiling or barrels on a curiously high shelf. But if you're thinking about taking a ...
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