Dark Messiah of Might and Magic


By GamesRadar US posted 4 years, 10 months ago
There comes a time in many games where the expected method of play becomes a bit too expected. It's when you're on this cusp of boredom that you realize that the greatest gift gaming has given us is the ability to plough your own way - to refuse to enter the test chamber just to see if you get in trouble. So join us as we subvert the basic concepts of gameplay by generally screwing around in games, whether through harassing NPCs, torturing virtual people or organizing naked foot races in

Last year's Dark Messiah promised - as have many others - to revolutionize combat in the RPG format. What it did was provide great cast-and-slash action. Decapitations felt deserved, magic was enjoyable and sometimes cleverly used, and the game took the concept of environmental weaponry to its absurd conclusion. The first thing you'd do when you entered a room was look for a chandelier tied precariously to the ceiling or barrels on a curiously high shelf. But if you're thinking about taking a
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