In case you're worried about how well Crysis will perform on your new rig, it looks like it runs pretty smoothly at 2048x1536 assuming you have a Core 2 Duo and (single) 8800GTX running on Vista.
Taking stage for the Microsoft keynote address at CES, Robbie Bach, president of the entertainment devices division at Microsoft, confidently announced that Vista and Games for Windows "will revitalise gaming" for the platform.
This has been a hot topic ever since Crysis was announced. This question has been asked repeatedly to a number of different Crytek employees which all seem to have their own unique, yet similar response. This article provides the facts on the matter while hopefully clearing up most of the confusion that has been generated over the past couple of months.
It appears Crysis has been further delayed but no date has been issued.
The highly anticipated PC shooter Crysis has been delayed to April 2007, EA revealed during an investor conference this week. Originally scheduled for a Q4 2006 release, Crysis was going to be the first major PC title using DirectX 10, resulting in stunning visuals. EA said Crysis would be released in the 12 moths after this fiscal year, making April 2007 the earliest possible release date.
Crytek's lead artist, Michael Khaimzon, has revealed that the developer could confidently port highly-anticipated PC title Crysis to PS3 and Xbox 360 - although there are no current plans to do so.
For all the talk about the security features of Windows Vista and the controversy surrounding its inclusion of a number of utilities and file formats that have some up in arms, there's one aspect of Vista that hasn't gotten much attention -- gaming. Microsoft looks to take a new approach to gaming with Windows Vista and is using the operating system as a launch pad for its new "gaming centric" focus.
The first-person shooter genre could be in for a very big wake-up call when Crysis debuts. The sophomore effort from Germany's Crytek is one of the biggest games on the horizon, thanks to the impressive screen shots released thus far and the reputation the company has earned from the superb Far Cry. As we covered in our last preview, the designers at Crytek want to create a game with a story that's as flexible and advanced as the cutting-edge graphics engine that powers it. In other words, you'll be able to go through the game in different ways instead of experiencing a rigidly linear storyline like that found in so many other first-person shooter campaigns. However, another goal of the design team is to create a believable and dynamic environment to battle in. The graphics in Crysis aren't just there for eye candy, as the game's physics engine means that everything behaves like it should, even when the conditions change drastically. Please note: this preview story may contain minor spoilers of some of the story elements in Crysis.
At the opening of the show doors for the 2007 Games Convention in Leipzig, Germany, Microsoft Corp.'s booth was set to supply gamers with access to more than 130 playable game stations spanning more than 40 titles for Windows, Xbox 360 and the premier online gaming service, Xbox Live®. Attendees had a chance to try out upcoming releases that are poised to top the Xbox 360 and Xbox Live Arcade charts, such as "Tom Clancy's Splinter Cell Double Agent," "Viva Pinata" and "Texas Hold 'em," as well as playing soon-to-be-released Windows games including "Flight Simulator X," "Hellgate: London" and "Crysis." The show floor also provided playable action for numerous other titles from first- and third-party publishers: