How do you top the critically acclaimed launch of Crysis, a sci-fi shooter so genre-pushing, so technologically ahead of the curve, that it was awarded PC Gamer’s Game of the Year for 2007? For developer Crytek, the answer isn’t to churn out a quickie sequel - even though Crysis’ cliff-hanger ending surely demands one. Now.
No - first, Crytek has to deal with the “perception” problem. The perception that