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Counter-Strike: Source

Zombie Master 1.2.0FileRadar
Zombie Master is a multiplayer Half-Life 2 modification, centred around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints. To speak his name is to invite the wrath of hell - but most call him the 'Zombie Master'. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.
Submitted:  Nov 7, 2008
Total downloads: 1084
Available servers: 1
AD CSS Weapon Balance Mod 1.25FileRadar
AD CSS Weapon Balance Mod 1.25 The mod's Steam Thread: http://forums.steampowered.com/forums/showthread.php?t=637472 Check end of Thread to see changes between mod versions and possible plans for next. The mod's Steam Group: http://steamcommunity.com/groups/ADCSS You can find me there if you want to chat. Welcome to ActionDragon's Counter-Strike: Source Weapon Balance Mod. The goal of this mod is to try to make all weapons worth their cost, and to bring all weapons closer to each other in performance so they would remain useful. Also some realism is added like more realistic pistol max firing rates and movement speeds with weapons. SMGs and shotguns are almost as good as assault rifles at close range. If you get an assault rifle, you pretty much get it only to be able to fight longer ranged battles too. The sniper rifles' damage is reduced too so a better equipped team doesn't instantly win if they can afford them and the opposition can not. To make the sniper rifles still good at long range battles the accuracy of assault rifles has been reduced. All of this should lead to a more fair gameplay where your skill and the support of your team mates is more important than the weapon you have. The weapon changes should also reduce the defending team's advantage. Pistols -> Pretty much remain the same, except the Desert Eagle which is brought more in line with the other pistols. SMGs-> Buffed. Mac10 and UMP45 are cost effective now. Shotguns -> Buffed. More power at close range, but less than before at long range. Assault Rifles -> Nerfed. Accuracy has been reduced. The effectiveness of longe range AK headshotting is reduced. AUG and SG552 should also be worth their cost now as they're more accurate than the other assault rifles. Sniper Rifles -> Nerfed. No more should every member in a team be equipped with them as now the weapons need more skill to be used effectively. Machinegun -> Buffed, and should now be worth getting. The weapon has better control, and is also a decent long range fire support weapon. At the moment the mod is just edited weapon script files that are put to the scripts directory of a Source Dedicated Server. The mod is probably going to be turned into a plugin or a real mod that shows as a different game, but that isn't going to happen until I find out how to do it. Any help would be appreciated. Running a server with the mod - Source Dedicated Server --------------------------------------------------------------------- Just put the weapon script files to "steamapps\(username)\source dedicated server\cstrike\scripts" and run your server. Every client joining the game without the script files now uses the new weapon values from the script files except few things that don't affect gameplay much: - Clients don't get the changed weapon muzzle flash sizes. - Clients don't get the changed weapon crosshair sizes. - Clients still see the AUG's ammo type as 7.62mm. - Clients don't see the right amount of bullets that the XM1014 shoots (9 in this mod - like the M3). - Clients can start to reload AWP even though it has full ammo (5 in this mod), causing the reload animation to start and then instantly stop. (If you want all the changes, you need to join the game with the exact same script files installed) NOTE: It's recommended to use the included pure_server_whitelist.txt file and install it to "source dedicated server\cstrike", and then to use sv_pure 1. This ensures no one can join the game with different scripts files in scripts directory and cause sync errors for them. So players without any weapon scripts files can join, as well as the ones with the exact same script files as the server installed to their game directory. How to install the mod and testing it without Source Dedicated Server (Not recommended) --------------------------------------------------------------------- Unzip/Install all the weapon script files to "steamapps\(username)\counter-strike source\cstrike\scripts". Run Counter-Strike: Source as normal. If you run a server without Source Dedicated Server, everyone else joining the game must have the exact same script files installed too or sync errors happen - You also need to delete or move the weapon script files when you want to play default CSS. Hostname --------------------------------------------------------------------- It's recommended to name your game so that all know that this mod is running and the version of it. For example "AD Weapon Balance 1.25". How to uninstall or disable the mod --------------------------------------------------------------------- Delete or move the weapon script files from the scripts directory. Optional directory --------------------------------------------------------------------- The Optional directory contains pure_server_whitelist.txt that you can use with your server. More info about the file in "Running a server with the mod" NOTE field. The Optional directory also contains cstrike_english.txt that changes all weapon names to real ones, and fixes few things from the buy menus. The AWM magazine capacity is also changed to 5 like in this mod. Unzip the cstrike_english.txt to "steamapps\(username)\counter-strike source\cstrike\resource" to use it. Your Counter-Strike: Source language must be English to use this file. VAC --------------------------------------------------------------------- Mods like this shouldn't cause VAC alerts: http://forums.steampowered.com/forums/showthread.php?t=637949 I use VAC with my server running this mod. NOTE --------------------------------------------------------------------- Anyone is free to modify and use this mod's files in their own CSS mods and servers, even without giving me any credit. Feel free to experiment and enjoy playing CSS. :) Weapon changes from default settings: ------------------------------------- Pistols ------------------------------------- Glock 18 ---------- Damage from 25 to 28 Range from 8192 to 4096 WeaponArmorRatio from 1.05 to 1.0 RangeModifier from 0.75 to 0.81 USP45 ---------- CycleTime from 0.15 to 0.2 WeaponArmorRatio from 1.0 to 1.05 MuzzleFlashScale from 1 to 1.1 P228 ---------- CycleTime from 0.15 to 0.17 MuzzleFlashScale from 1 to 1.1 Desert Eagle ---------- Damage from 54 to 50 CycleTime from 0.225 to 0.3 WeaponArmorRatio from 1.5 to 1.35 Five-seveN ---------- Damage from 25 to 27 RangeModifier from 0.885 to 0.85 WeaponArmorRatio from 1.5 to 1.4 MuzzleFlashScale from 1 to 1.05 Elites ---------- Damage from 45 to 35 WeaponArmorRatio from 1.05 to 1.2 CycleTime from 0.075 to 0.15 MuzzleFlashScale from 1 to 1.05 CrosshairMinDistance from 4 to 8 SMGs ------------------------------------- TMP ---------- Damage from 26 to 29 RangeModifier from 0.84 to 0.82 MaxInaccuracy from 1.4 to 1.3 MaxPlayerSpeed from 250 to 240 MP5 ---------- Damage from 26 to 29 MuzzleFlashScale from 1.1 to 1 MaxPlayerSpeed from 250 to 240 Mac10 ---------- Damage from 29 to 34 WeaponArmorRatio from 0.95 to 1.05 RangeModifier from 0.82 to 0.80 MaxPlayerSpeed from 250 to 240 UMP45 ---------- Damage from 30 to 35 WeaponArmorRatio from 1.0 to 1.05 MuzzleFlashScale from 1.15 to 1.1 MaxPlayerSpeed from 250 to 240 P90 ---------- Damage from 26 to 27 WeaponArmorRatio from 1.5 to 1.4 RangeModifier from 0.84 to 0.9 CycleTime from 0.066 to 0.0665 CrosshairMinDistance from 7 to 6 MuzzleFlashScale from 1.2 to 1.05 MaxPlayerSpeed from 245 to 235 Shotguns ------------------------------------- M3 ---------- Damage from 22 to 24 MaxPlayerSpeed from 220 to 230 RangeModifier from 0.96 to 0.825 XM1014 ---------- Damage from 20 to 18 Bullets from 6 to 9 Range from 3048 to 3000 MaxPlayerSpeed from 240 to 230 RangeModifier from 0.96 to 0.825 Assault Rifles ------------------------------------- AK47 ---------- AccuracyOffset from 0.35 to 0.5 RangeModifier from 0.98 to 0.965 MaxInaccuracy from 1.25 to 1.5 Damage from 36 to 35 CycleTime from 0.0955 to 0.1 MuzzleFlashScale from 1.6 to 1.5 M4A1 ---------- AccuracyOffset from 0.3 to 0.45 Damage from 33 to 32 MaxPlayerSpeed from 230 to 221 TimeToIdle from 1.6 to 1.2 IdleInterval from 60 to 20 MuzzleFlashScale from 1.6 to 1.5 AUG ---------- Changed ammo type to 5.56mm CrosshairMinDistance from 3 to 4 RangeModifier from 0.96 to 0.97 AccuracyOffset from 0.3 to 0.35 TimeToIdle from 1.9 to 2 CycleTime from 0.0825 to 0.085 MuzzleFlashScale from 1.3 to 1.4 SG552 ---------- AccuracyOffset from 0.3 to 0.35 MaxPlayerSpeed from 235 to 221 CycleTime from 0.0825 to 0.085 MuzzleFlashScale from 1.3 to 1.6 Famas ---------- AccuracyOffset from 0.3 to 0.5 MaxPlayerSpeed from 210 to 221 TimeToIdle from 1.1 to 1.3 MuzzleFlashScale from 1.3 to 1.4 Galil ---------- WeaponArmorRatio from 1.55 to 1.4 AccuracyOffset from 0.35 to 0.45 MaxPlayerSpeed from 210 to 221 TimeToIdle from 1.28 to 1.5 CycleTime from 0.0875 to 0.09 MaxInaccuracy from 1.25 to 1.5 MuzzleFlashScale from 1.6 to 1.4 Machinegun ------------------------------------- M249 ---------- Damage from 32 to 33 WeaponArmorRatio from 1.5 to 1.4 CrosshairMinDistance from 6 to 4 MaxInaccuracy from 0.9 to 0.5 MaxPlayerSpeed from 220 to 200 TimeToIdle from 1.6 to 1.2 AccuracyDivisor from 175 to 125 MuzzleFlashScale from 1.5 to 1.4 Sniper Rifles ------------------------------------- Scout ---------- MaxPlayerSpeed from 260 to 221 CycleTime from 1.25 to 1.5 MuzzleFlashScale from 1.1 to 1.3 SG550 ---------- Damage from 70 to 40 CycleTime from 0.25 to 0.28 MaxPlayerSpeed from 210 to 200 MuzzleFlashScale from 1.6 to 1.3 G3SG1 ---------- Damage from 80 to 55 CycleTime from 0.25 to 0.3 MaxPlayerSpeed from 210 to 200 AWM ---------- Clip size from 10 to 5 Damage from 115 to 107 CycleTime from 1.45 to 1.5 RangeModifier from 0.99 to 0.98 MaxPlayerSpeed from 210 to 200 MuzzleFlashScale from 1.35 to 1.5
Submitted:  Aug 4, 2008
Total downloads: 1374
Available servers: 3
AD CSS Weapon Balance Mod 1.1FileRadar
Welcome to ActionDragon's Counter-Strike Source Weapon Balance Mod. The goal of this mod is to try to make all weapons worth their cost, and reduce the overpowerness of certain weapons like M4, AK47, Desert Eagle, AWP, G3SG1 and SG550. The mod also removes few oddities like different move speeds with assault rifles.
Submitted:  Jun 4, 2008
Total downloads: 52
Available servers: 1
Legal FPS ConfigFileRadar
A .rar containing 8 configs for css. They include a CAL legal server script, lo3 script, config, autoexec for both AMD and INTEL, a ClanBase legal config, warmupcss and a warmup config.
Submitted:  Jun 4, 2008
Total downloads: 463
Available servers: 1
DarkResourceFileRadar
I file in Winrar Completo Official Antiterrorist clan for the Dark Resource of shade
Submitted:  Jun 4, 2008
Total downloads: 255
Available servers: 3
CS:S DM Version 2.0.0FileRadar
Metamod:Source 1.4.2, SourceMod 1.0.0.1172, CS:S v51-69
Submitted:  Jun 4, 2008
Total downloads: 259
Available servers: 1
CSSDM 2.1.0FileRadar
A more updated version of Counter-Strike:Source Deathmatch Mod, version 2.1.0.
Submitted:  Jun 4, 2008
Total downloads: 469
Available servers: 1
Fantastic Weapon SoundsFileRadar
Modification of weapon sounds for both Terrorist and Counter-Terrorist weapons.
Submitted:  May 11, 2008
Total downloads: 635
Available servers: 1
Paintball Effects Mod (v.2)FileRadar
A mod that turns your weapons into paintball guns.
Submitted:  May 11, 2008
Total downloads: 1332
Available servers: 1
AD Weapon Balance Mod 1.1bFileRadar
Version 1.1b of ActionDragon's weapon rebalancing mod.
Submitted:  Apr 11, 2008
Total downloads: 246
Available servers: 1
Alien SkinFileRadar
This is a skin mod for Counter-Strike Source modeled after the Alien sci-fi franchise.
Submitted:  Mar 7, 2008
Total downloads: 773
Available servers: 1
RE4 Chainsaw Maniac SkinFileRadar
This is a skin mod for Counter-Strike Source modeled after the Chainsaw Man in Resident Evil 4.
Submitted:  Mar 7, 2008
Total downloads: 306
Available servers: 1
Hulk SkinFileRadar
Funny hulk skin WARNING - YOU MUST GET THE REGULAR SAWYER MODEL! This just replaces the skin, so install that regular sawyer first, then my reskin. Then, you're ready to be the incredible hulk.
Submitted:  Mar 7, 2008
Total downloads: 340
Available servers: 1
CS_Militia_Classic MapFileRadar
The classic 1.6 cs_militia layout, but with the visual style of the official Counter-Strike: Source militia. This is not a dirty decompile, it was built from scratch.
Submitted:  Mar 7, 2008
Total downloads: 618
Available servers: 2
Zombiemod 2.0 HPFileRadar
With the release of ZM 2.0.0 d there is an added function to show players their real zombie health just above the regular health bar.
Submitted:  Mar 7, 2008
Total downloads: 947
Available servers: 1
predatorFileRadar
zombimod
Submitted:  Mar 7, 2008
Total downloads: 504
Available servers: 1
Counter-Strike: Source - CS_Meridian MapFileRadar
A group of US Weapons Scientists were taking a "vacation" to the Caribbean when a group of armed men took over the ship. They are now holding the U.S. scientists hostage and are threatening to kill them. You now have to enter the yacht and rescue the scientists at all costs... don't let them be killed! They hold very valuable information.
Submitted:  Jan 5, 2008
Total downloads: 1269
Available servers: 2
CS:S 007 Facility MapFileRadar
CS:S add-on map for max 40 players.
Submitted:  Dec 24, 2007
Total downloads: 581
Available servers: 1
CS:S Code Name Otter MapFileRadar
Counter-Strike : Source map cs_code_name_otter by Slayer. This is a hostage rescue map based in a swamp with bunkers, mist and rain.
Submitted:  Dec 24, 2007
Total downloads: 231
Available servers: 1
CS:S Mansion mapFileRadar
cs_mansion by -=DjBourgeoisie=-
Submitted:  Dec 23, 2007
Total downloads: 3494
Available servers: 1
kazcssbotcontrolv10.zipFileRadar
This script for Counter-Strike: Source will let you be able to control your bot settings without having to go into the console.
Submitted:  Aug 12, 2007
Total downloads: 1480
Available servers: 2
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