Counter-Strike: Source


In this recurring segment, we seek out top developers to investigate their thoughts on questions relating to game design, the gaming community, and PC games in general. Then we fuse them all together in video form to create a virtual symposium featuring some of the most creative minds in the industry. In this edition, we asked Ken Levine, Jared Gerritzen, Alan Wilson, Brian Knox, Sheldon Carter, and Tim Willits which PC game they would recommend above all others...


By Martin Gaston posted 2 years, 2 months ago

Back in the 90s, the Crate used to be the most powerful force in gaming. It was actually impossible to find a title which didn’t involve trekking through some warehouse, factory or, in a perfect universe, a Crate research facility. And it didn’t matter if you were exploring an alien world because even despotic extraterrestrial races needed cubic storage devices to transport their ammo and health supplies. It was a golden age for


David Houghton - GamesRadar
By David Houghton posted 3 years, 11 months ago
Deliberately trying to ruin someone else's game online is something we can't approve of. But if you do it well enough, it's something we can definitely laugh at. 


These days, if you want to compete online, you have to compete with Counter-Strike. Close to half a million players regularly play on more than 200,000 servers, running through the well-worn corridors of Dust, Militia and Aztec. And it all started with two friends working from their college
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